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Shader_IR: Implement FLO instruction.
This commit is contained in:
committed by
FernandoS27
parent
cb07d60362
commit
6267529837
@@ -1390,6 +1390,7 @@ private:
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&SPIRVDecompiler::Quaternary<&Module::OpBitFieldInsert, Type::Int>,
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&SPIRVDecompiler::Ternary<&Module::OpBitFieldSExtract, Type::Int>,
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&SPIRVDecompiler::Unary<&Module::OpBitCount, Type::Int>,
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&SPIRVDecompiler::Unary<&Module::OpFindSMsb, Type::Int>,
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&SPIRVDecompiler::Binary<&Module::OpIAdd, Type::Uint>,
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&SPIRVDecompiler::Binary<&Module::OpIMul, Type::Uint>,
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@@ -1408,6 +1409,7 @@ private:
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&SPIRVDecompiler::Quaternary<&Module::OpBitFieldInsert, Type::Uint>,
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&SPIRVDecompiler::Ternary<&Module::OpBitFieldUExtract, Type::Uint>,
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&SPIRVDecompiler::Unary<&Module::OpBitCount, Type::Uint>,
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&SPIRVDecompiler::Unary<&Module::OpFindUMsb, Type::Uint>,
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&SPIRVDecompiler::Binary<&Module::OpFAdd, Type::HalfFloat>,
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&SPIRVDecompiler::Binary<&Module::OpFMul, Type::HalfFloat>,
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