[qt] remove stale compat list setting (#4202)

if we are REALLY going thru for removing the entire game compat list
subsystem, we ought to remove the setting itself

I kept this PR separate because we MAY want to introduce emuready
compatibility, so keeping the setting will keep compatibility with
older setting files from users...

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4202
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
lizzie
2026-07-12 20:24:35 +02:00
committed by crueter
parent 7f85c6e282
commit 6295d23581
6 changed files with 0 additions and 16 deletions
-3
View File
@@ -223,9 +223,6 @@ struct Values {
// perf overlay
Setting<bool> show_perf_overlay{linkage, false, "show_perf_overlay", Category::UiGameList};
// Compatibility List
Setting<bool> show_compat{linkage, true, "show_compat", Category::UiGameList};
// Size & File Types Column
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
-1
View File
@@ -192,7 +192,6 @@ void GameListModel::ResetExternalWatcher() {
void GameListModel::RetranslateUI() {
setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
-1
View File
@@ -36,7 +36,6 @@ public:
COLUMN_SIZE,
COLUMN_PLAY_TIME,
COLUMN_ADD_ONS,
COLUMN_COMPATIBILITY,
COLUMN_COUNT,
};
-3
View File
@@ -109,7 +109,6 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
// Force game list reload if any of the relevant settings are changed.
connect(ui->show_add_ons, &QCheckBox::STATE_CHANGED, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_compat, &QCheckBox::STATE_CHANGED, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_size, &QCheckBox::STATE_CHANGED, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_types, &QCheckBox::STATE_CHANGED, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_play_time, &QCheckBox::STATE_CHANGED, this,
@@ -153,7 +152,6 @@ void ConfigureUi::ApplyConfiguration() {
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
UISettings::values.show_compat = ui->show_compat->isChecked();
UISettings::values.show_size = ui->show_size->isChecked();
UISettings::values.show_types = ui->show_types->isChecked();
UISettings::values.show_play_time = ui->show_play_time->isChecked();
@@ -182,7 +180,6 @@ void ConfigureUi::SetConfiguration() {
ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
QString::fromStdString(UISettings::values.language.GetValue())));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
ui->show_types->setChecked(UISettings::values.show_types.GetValue());
ui->show_play_time->setChecked(UISettings::values.show_play_time.GetValue());
-7
View File
@@ -76,13 +76,6 @@
<layout class="QHBoxLayout" name="GameListHorizontalLayout">
<item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
<widget class="QCheckBox" name="show_compat">
<property name="text">
<string>Show Compatibility List</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="show_add_ons">
<property name="text">
-1
View File
@@ -68,7 +68,6 @@ void GameTree::LoadInterfaceLayout() {
void GameTree::UpdateColumnVisibility(GameListModel* model) {
Q_UNUSED(model)
setColumnHidden(GameListModel::COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
setColumnHidden(GameListModel::COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
setColumnHidden(GameListModel::COLUMN_FILE_TYPE, !UISettings::values.show_types);
setColumnHidden(GameListModel::COLUMN_SIZE, !UISettings::values.show_size);
setColumnHidden(GameListModel::COLUMN_PLAY_TIME, !UISettings::values.show_play_time);