[video_core/maxwell3d] compute macro param address on demand (#4067)

GetMacroAddress only reads a couple of indices per macro, but ProcessMacro was
then building a full std::vector GPUVAddr> with one push_back per parameter word
every submission. macro_segments already holds base, count per chunk, so
GetMacroAddress can just walk it instead, drops the per-word loop, a
.clear(), and a vector member.

Also makes it so it returns on the first match in the macro dispatch instead of running every
std::get_if check.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4067
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
simply0001
2026-06-26 04:15:31 +02:00
committed by crueter
parent c993bc01a4
commit 629ebf1bde
3 changed files with 22 additions and 20 deletions
-4
View File
@@ -208,9 +208,6 @@ void Maxwell3D::ProcessMacro(Core::System& system, u32 method, const u32* base_s
}
macro_params.insert(macro_params.end(), base_start, base_start + amount);
for (size_t i = 0; i < amount; i++) {
macro_addresses.push_back(current_dma_segment + i * sizeof(u32));
}
macro_segments.emplace_back(current_dma_segment, amount);
current_macro_dirty |= current_dirty;
current_dirty = false;
@@ -220,7 +217,6 @@ void Maxwell3D::ProcessMacro(Core::System& system, u32 method, const u32* base_s
ConsumeSink(system);
CallMacroMethod(system, executing_macro, macro_params);
macro_params.clear();
macro_addresses.clear();
macro_segments.clear();
current_macro_dirty = false;
}