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@@ -31,7 +31,7 @@ ChannelState::ChannelState(s32 bind_id_)
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: bind_id{bind_id_}
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{}
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void ChannelState::Init(Core::System& system, u64 program_id_) {
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void ChannelState::Init(Core::System& system, GPU& gpu, u64 program_id_) {
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ASSERT(memory_manager);
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program_id = program_id_;
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payload.emplace(system, *memory_manager, *this);
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