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Credit: Pavel Fixes shadows in Metroid Prime Remastered Broken  Fixed  Needs to be tested - Demon Slayer Vertex Explosions - Ender Magnolia Freezing - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4499 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -814,7 +814,7 @@ public:
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new_query->flags |= VideoCommon::QueryFlagBits::IsFinalValueSynced;
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return index;
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}
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scheduler.RequestOutsideRenderPassOperationContext();
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CloseCounter();
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auto [bank_slot, data_slot] = ProduceCounterBuffer(slot);
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@@ -952,8 +952,6 @@ private:
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}
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has_flushed_end_pending = false;
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// Refresh buffer state before ending transform feedback to ensure counters_count is up-to-date.
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UpdateBuffers();
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if (buffers_count == 0) {
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LOG_DEBUG(Render_Vulkan, "EndTransformFeedbackEXT called with no counters (buffers_count=0)");
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scheduler.Record([](vk::CommandBuffer cmdbuf) {
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