[gpu] Adjustments on the frame composer

This commit is contained in:
CamilleLaVey
2026-08-05 18:18:29 -04:00
committed by crueter
parent 41cd784835
commit 63e33f37f6
6 changed files with 67 additions and 58 deletions
+42 -22
View File
@@ -10,6 +10,7 @@
#include <condition_variable>
#include <list>
#include <memory>
#include <utility>
#include "common/assert.h"
#include "common/settings.h"
@@ -129,7 +130,7 @@ struct GPU::Impl {
[[nodiscard]] u64 RequestSyncOperation(Func&& action) {
std::unique_lock lck{sync_request_mutex};
const u64 fence = ++last_sync_fence;
sync_requests.emplace_back(action);
sync_requests.emplace_back(std::forward<Func>(action));
return fence;
}
@@ -232,9 +233,9 @@ struct GPU::Impl {
}
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers, std::vector<Service::Nvidia::NvFence>&& fences) {
size_t num_fences{fences.size()};
const size_t num_fences{fences.size()};
size_t current_request_counter{};
{
if (num_fences != 0) {
std::unique_lock<std::mutex> lk(request_swap_mutex);
if (free_swap_counters.empty()) {
current_request_counter = request_swap_counters.size();
@@ -245,27 +246,41 @@ struct GPU::Impl {
free_swap_counters.pop_front();
}
}
const auto wait_fence = RequestSyncOperation([this, current_request_counter, &layers, &fences, num_fences] {
auto& syncpoint_manager = system.Host1x().GetSyncpointManager();
if (num_fences == 0) {
renderer->Composite(layers);
}
const auto executer = [this, current_request_counter, layers_copy = layers]() {
{
std::unique_lock<std::mutex> lk(request_swap_mutex);
if (--request_swap_counters[current_request_counter] != 0) {
return;
}
free_swap_counters.push_back(current_request_counter);
pending_composite_fence = RequestSyncOperation(
[this, current_request_counter, num_fences, layers = std::move(layers),
fences = std::move(fences)] {
if (num_fences == 0) {
renderer->Composite(layers);
return;
}
renderer->Composite(layers_copy);
};
for (size_t i = 0; i < num_fences; i++) {
syncpoint_manager.RegisterGuestAction(fences[i].id, fences[i].value, executer);
}
});
auto& syncpoint_manager = system.Host1x().GetSyncpointManager();
const auto executer = [this, current_request_counter, layers]() {
{
std::unique_lock<std::mutex> lk(request_swap_mutex);
if (--request_swap_counters[current_request_counter] != 0) {
return;
}
free_swap_counters.push_back(current_request_counter);
}
renderer->Composite(layers);
};
for (size_t i = 0; i < num_fences; i++) {
syncpoint_manager.RegisterGuestAction(fences[i].id, fences[i].value, executer);
}
});
gpu_thread.TickGPU(is_async);
WaitForSyncOperation(wait_fence);
}
void WaitForComposite() {
const u64 fence = pending_composite_fence;
if (fence == 0) {
return;
}
pending_composite_fence = 0;
if (shutting_down.load(std::memory_order_relaxed)) {
return;
}
WaitForSyncOperation(fence);
}
std::vector<u8> GetAppletCaptureBuffer() {
@@ -318,6 +333,7 @@ struct GPU::Impl {
std::deque<size_t> free_swap_counters;
std::deque<size_t> request_swap_counters;
std::mutex request_swap_mutex;
u64 pending_composite_fence{};
};
GPU::GPU(Core::System& system, bool is_async, bool use_nvdec)
@@ -435,6 +451,10 @@ void GPU::RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
impl->RequestComposite(std::move(layers), std::move(fences));
}
void GPU::WaitForComposite() {
impl->WaitForComposite();
}
std::vector<u8> GPU::GetAppletCaptureBuffer() {
return impl->GetAppletCaptureBuffer();
}
+2
View File
@@ -218,6 +218,8 @@ public:
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
std::vector<Service::Nvidia::NvFence>&& fences);
void WaitForComposite();
std::vector<u8> GetAppletCaptureBuffer();
/// Performs any additional setup necessary in order to begin GPU emulation.