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[android] fix strings and defaults
Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
@@ -137,9 +137,9 @@
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<!-- Shader Backend -->
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<string name="shader_backend">Shader-backend</string>
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<string name="shader_backend_description">Velg hvordan shadere kompileres</string>
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<string name="shader_backend_glsl">Universell</string>
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<string name="shader_backend_glasm">Mali</string>
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<string name="shader_backend_spirv">Adreno/Xclipse</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDEC-emulering</string>
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@@ -148,8 +148,8 @@
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<string name="nvdec_emulation_gpu">GPU</string>
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<string name="nvdec_emulation_none">Ingen</string>
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<!-- Optimize SPIRV output -->
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<string name="renderer_optimize_spirv_output">Optimaliser SPIRV</string>
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<!-- Optimize Spir-V output -->
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<string name="renderer_optimize_spirv_output">Optimaliser Spir-V</string>
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<string name="renderer_optimize_spirv_output_description">Optimaliserer den kompilerte shaderen for å forbedre GPU-effektiviteten.</string>
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<string name="never">Aldri</string>
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<string name="on_load">Ved lasting</string>
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