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[android] gpu logs functions (#3389)
Since Android is a pain when it comes to checking GPU logs in more depth, this is a better way to see what's going on, especially for testers... This should be expanded to Mali, Xclipse, and Tensor in the future. Since I don't own any of these devices, it's up to developers with similar capabilities to add support for this system. ~~The GPU log sharing button should also be added in the future... For now, they are available in the same location as the traditional logs.~~ Added on 572810e022 Co-authored-by: DraVee <dravee@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3389 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com> Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
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@@ -738,6 +738,18 @@ struct Values {
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Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
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Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Debugging};
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// GPU Logging
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Setting<bool> gpu_logging_enabled{linkage, true, "gpu_logging_enabled", Category::Debugging};
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SwitchableSetting<GpuLogLevel> gpu_log_level{linkage, GpuLogLevel::Standard, "gpu_log_level",
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Category::Debugging};
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Setting<bool> gpu_log_vulkan_calls{linkage, true, "gpu_log_vulkan_calls", Category::Debugging};
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Setting<bool> gpu_log_shader_dumps{linkage, false, "gpu_log_shader_dumps", Category::Debugging};
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Setting<bool> gpu_log_memory_tracking{linkage, true, "gpu_log_memory_tracking",
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Category::Debugging};
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Setting<bool> gpu_log_driver_debug{linkage, true, "gpu_log_driver_debug", Category::Debugging};
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Setting<s32> gpu_log_ring_buffer_size{linkage, 512, "gpu_log_ring_buffer_size",
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Category::Debugging};
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SwitchableSetting<u16, true> debug_knobs{linkage,
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0,
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0,
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