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core: hid: Split SL and SR buttons
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@@ -24,7 +24,7 @@ namespace InputCommon {
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class SDLJoystick;
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using ButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>;
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 20>;
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using ZButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
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