[video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#4503)

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Skip fragment shaders using a pattern that is not supported by non-NVIDIA drivers.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4503
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
MaranBr
2026-10-08 23:11:34 +02:00
committed by crueter
parent 3cdd2ce141
commit 67bada77f8
7 changed files with 59 additions and 22 deletions
-3
View File
@@ -657,9 +657,6 @@ struct Values {
SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
Category::RendererHacks};
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
Category::RendererHacks};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks};