[video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#4503)

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Skip fragment shaders using a pattern that is not supported by non-NVIDIA drivers.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4503
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
MaranBr
2026-10-08 23:11:34 +02:00
committed by crueter
parent 3cdd2ce141
commit 67bada77f8
7 changed files with 59 additions and 22 deletions
@@ -279,12 +279,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
"quality and performance consistency in some games."));
INSERT(Settings, fix_bloom_effects, tr("Fix bloom effects"), tr("Removes bloom in Burnout."));
INSERT(Settings, rescale_hack, tr("Enable Legacy Rescale Pass"),
tr("May fix rescale issues in some games by relying on behavior from the previous "
"implementation.\n"
"Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and "
"grey texture flicker on Nvidia GPUs in Luigis Mansion 3."));
// Renderer (Extensions)
INSERT(Settings, dyna_state, tr("Extended Dynamic State"),
tr("Controls the number of features that can be used in Extended Dynamic State.\n"