[video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#4503)

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Skip fragment shaders using a pattern that is not supported by non-NVIDIA drivers.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4503
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
MaranBr
2026-10-08 23:11:34 +02:00
committed by crueter
parent 3cdd2ce141
commit 67bada77f8
7 changed files with 59 additions and 22 deletions
+4
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -28,6 +31,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
void LayerPass(IR::Program& program, const HostTranslateInfo& host_info);
void VendorWorkaroundPass(IR::Program& program);
void VerificationPass(const IR::Program& program);
bool HasBrokenPattern(const IR::Program& program);
// Dual Vertex
void VertexATransformPass(IR::Program& program);