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[video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#4503)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Skip fragment shaders using a pattern that is not supported by non-NVIDIA drivers. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4503 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -67,18 +67,11 @@ void VisitMark(IR::Block& block, IR::Inst& inst) {
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if (must_patch_outside) {
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const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
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IR::IREmitter ir{block, it};
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if (Settings::values.rescale_hack.GetValue()) {
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const IR::F32 new_inst{&*block.PrependNewInst(it, inst)};
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const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
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const IR::Value converted{ir.FPMul(new_inst, up_factor)};
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inst.ReplaceUsesWith(converted);
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} else {
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IR::Inst* const new_inst{&*block.PrependNewInst(it, inst)};
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const IR::F32 new_bitcast{ir.ConvertUToF(32, 32, IR::Value{new_inst})};
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const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
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const IR::Value converted{ir.FPMul(new_bitcast, up_factor)};
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inst.ReplaceUsesWith(converted);
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}
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IR::Inst* const new_inst{&*block.PrependNewInst(it, inst)};
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const IR::F32 new_bitcast{ir.ConvertUToF(32, 32, IR::Value{new_inst})};
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const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
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const IR::Value converted{ir.FPMul(new_bitcast, up_factor)};
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inst.ReplaceUsesWith(converted);
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}
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break;
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}
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