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[TEST] Extend binding on compute uniform buffers
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@@ -1309,6 +1309,19 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
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return alignment > 1 && (offset % alignment) != 0;
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return alignment > 1 && (offset % alignment) != 0;
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}
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}
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}();
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}();
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if constexpr (USE_UNIFIED_DIRECT_BINDING && !NEEDS_BIND_UNIFORM_INDEX) {
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u64 window_index = 0;
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u64 window_offset = 0;
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if (runtime.SupportsUnifiedDescriptorBinding() &&
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size <= runtime.UnifiedMaxUniformBufferRange() &&
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ResolveUnifiedDirectBinding(binding.device_addr, size,
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runtime.UnifiedUniformBufferAlignment(), window_index,
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window_offset)) {
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runtime.BindBufferFromWindow(window_index, static_cast<u32>(window_offset), size);
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return;
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}
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}
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if constexpr (!IS_OPENGL) {
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if constexpr (!IS_OPENGL) {
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if (needs_alignment_stream) {
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if (needs_alignment_stream) {
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const std::span<u8> span =
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const std::span<u8> span =
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