Unity batch size

Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
crueter
2026-04-01 04:25:12 -04:00
committed by lizzie
parent a6630d5a1b
commit 683d54cc22
4 changed files with 11 additions and 1 deletions
+4
View File
@@ -71,6 +71,10 @@ endif()
# my unity/jumbo build
option(ENABLE_UNITY_BUILD "Enable Unity/Jumbo build" OFF)
# 0 compiles all files in
set(UNITY_BATCH_SIZE 0 CACHE STRING "Unity build batch size")
if(MSVC AND ENABLE_UNITY_BUILD)
message(STATUS "Unity build")
# Unity builds need big objects for MSVC...
+1 -1
View File
@@ -9,7 +9,7 @@ include_directories(.)
if (ENABLE_UNITY_BUILD)
set(CMAKE_UNITY_BUILD ON)
set(CMAKE_UNITY_BUILD_BATCH_SIZE 100)
set(CMAKE_UNITY_BUILD_BATCH_SIZE ${UNITY_BATCH_SIZE})
endif()
# Dynarmic
+4
View File
@@ -13,6 +13,10 @@
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/svc.h"
#undef OutputDebugString
#undef GetObject
#undef CreateProcess
namespace Kernel::Svc {
static uint32_t GetArg32(std::span<uint64_t, 8> args, int n) {
+2
View File
@@ -27,6 +27,8 @@
#include "core/hle/service/ipc_helpers.h"
#include "core/memory.h"
#undef SendMessage
namespace Service {
SessionRequestHandler::SessionRequestHandler(Kernel::KernelCore& kernel_, const char* service_name_)