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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-25 00:40:32 +00:00
ok x11 fine
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@@ -0,0 +1,16 @@
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# CMake Toolchain file for crosscompiling on ARM. Target operating system name.
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set(CMAKE_SYSTEM_NAME Linux)
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set(CMAKE_SYSTEM_PROCESSOR aarch64)
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# Name of C compiler.
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set(CMAKE_C_COMPILER "/usr/bin/aarch64-linux-gnu-gcc")
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set(CMAKE_CXX_COMPILER "/usr/bin/aarch64-linux-gnu-g++")
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# Where to look for the target environment. (More paths can be added here)
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set(CMAKE_FIND_ROOT_PATH /usr/aarch64-linux-gnu)
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set(CMAKE_SYSROOT /usr/aarch64-linux-gnu)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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Vendored
-8
@@ -411,11 +411,3 @@ if (APPLE)
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set(MOLTENVK_LIBRARY "${moltenvk_SOURCE_DIR}/MoltenVK/dylib/macOS/libMoltenVK.dylib" CACHE STRING "" FORCE)
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endif()
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endif()
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# must match src/video_core/vulkan_common/vulkan.h logic
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# No we can't "bundle" this... never... NEVER
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if (WIN32 OR APPLE OR ANDROID OR PLATFORM_HAIKU OR PLATFORM_PS4)
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# ...
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else()
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find_package(X11 REQUIRED)
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endif()
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@@ -326,6 +326,19 @@ if (ENABLE_OPENGL)
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)
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endif()
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# Since this is also used by header-only whom is public:
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# a) you must also make it public
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# b) should precede the headers themselves
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# c) since targets also export targets publicly, this should precede them as well
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# must match src/video_core/vulkan_common/vulkan.h logic
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if (WIN32 OR APPLE OR ANDROID OR PLATFORM_HAIKU OR PLATFORM_PS4)
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# ...
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else()
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find_package(X11 REQUIRED)
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target_include_directories(video_core PUBLIC ${X11_INCLUDE_DIR})
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target_link_libraries(video_core PUBLIC ${X11_LIBRARIES})
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endif()
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PUBLIC shader_recompiler stb bc_decoder gpu_logging)
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if (ENABLE_OPENGL)
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@@ -346,16 +359,6 @@ target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
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target_link_libraries(video_core PRIVATE sirit::sirit)
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# Since this is also used by header-only whom is public:
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# a) you must also make it public
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# b) should precede the headers themselves
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# must match src/video_core/vulkan_common/vulkan.h logic
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if (WIN32 OR APPLE OR ANDROID OR PLATFORM_HAIKU OR PLATFORM_PS4)
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# ...
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else()
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target_link_libraries(video_core PUBLIC X11)
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endif()
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# Header-only stuff needed by all dependent targets
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target_link_libraries(video_core PUBLIC Vulkan::Headers Vulkan::UtilityHeaders GPUOpen::VulkanMemoryAllocator)
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