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[cheats] add runtime cheats toggles with master code support (#4334)
add per-cheat runtime toggles (thread-safe). add master code handling (master code cannot be disabled, as noted in Atmosphere's implementation). add configurable global / per-game initial states for cheat entries. remove fixed opcode limits and do some fixes to text parsing / file loading. do not run debug log while cheat logging is not enabled, to reduce performance impacts. update the `Using Cheats` document to reflect the changes. - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4334 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: John <john@eden-emu.dev>
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@@ -138,6 +138,7 @@ void Stop();
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/// The global filter will prevent any messages from even being processed if they are filtered.
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void SetGlobalFilter(const Filter& filter);
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[[nodiscard]] bool IsMessageEnabled(Class log_class, Level log_level);
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void SetColorConsoleBackendEnabled(bool enabled);
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} // namespace Common::Log
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