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[cheats] add runtime cheats toggles with master code support (#4334)
add per-cheat runtime toggles (thread-safe). add master code handling (master code cannot be disabled, as noted in Atmosphere's implementation). add configurable global / per-game initial states for cheat entries. remove fixed opcode limits and do some fixes to text parsing / file loading. do not run debug log while cheat logging is not enabled, to reduce performance impacts. update the `Using Cheats` document to reflect the changes. - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4334 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: John <john@eden-emu.dev>
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@@ -247,6 +247,7 @@ struct Values {
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SwitchableSetting<bool> sync_core_speed{linkage, false, "sync_core_speed", Category::Core,
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Specialization::Default};
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SwitchableSetting<bool> enable_cheats_by_default{linkage, true, "enable_cheats_by_default", Category::Core};
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// Cpu
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SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
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