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[cheats] add runtime cheats toggles with master code support (#4334)
add per-cheat runtime toggles (thread-safe). add master code handling (master code cannot be disabled, as noted in Atmosphere's implementation). add configurable global / per-game initial states for cheat entries. remove fixed opcode limits and do some fixes to text parsing / file loading. do not run debug log while cheat logging is not enabled, to reduce performance impacts. update the `Using Cheats` document to reflect the changes. - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4334 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: John <john@eden-emu.dev>
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@@ -503,10 +503,11 @@ std::vector<Core::Memory::CheatEntry> PatchManager::CreateCheatList(const BuildI
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for (const auto& subdir : patch_dirs) {
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if (std::find(disabled.cbegin(), disabled.cend(), subdir->GetName()) == disabled.cend()) {
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if (auto cheats_dir = FindSubdirectoryCaseless(subdir, "cheats"); cheats_dir != nullptr) {
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if (auto const res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, true))
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std::copy(res->begin(), res->end(), std::back_inserter(out));
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if (auto const res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, false))
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if (auto const res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, true)) {
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std::copy(res->begin(), res->end(), std::back_inserter(out));
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} else if (auto const lower_res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, false)) {
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std::copy(lower_res->begin(), lower_res->end(), std::back_inserter(out));
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}
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}
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}
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}
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