[fs/core] Load external content without NAND install (#2862)

Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
Maufeat
2026-02-06 14:05:44 +01:00
committed by crueter
parent e07e269bd7
commit 69aff83ef4
40 changed files with 1790 additions and 126 deletions
@@ -1,8 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <common/fs/path_util.h>
#include <common/logging/log.h>
#include <common/settings.h>
#include <input_common/main.h>
#include "android_config.h"
#include "android_settings.h"
@@ -69,6 +70,18 @@ void AndroidConfig::ReadPathValues() {
}
EndArray();
// Read external content directories
Settings::values.external_content_dirs.clear();
const int external_dirs_size = BeginArray(std::string("external_content_dirs"));
for (int i = 0; i < external_dirs_size; ++i) {
SetArrayIndex(i);
std::string dir_path = ReadStringSetting(std::string("path"));
if (!dir_path.empty()) {
Settings::values.external_content_dirs.push_back(dir_path);
}
}
EndArray();
const auto nand_dir_setting = ReadStringSetting(std::string("nand_directory"));
if (!nand_dir_setting.empty()) {
Common::FS::SetEdenPath(Common::FS::EdenPath::NANDDir, nand_dir_setting);
@@ -241,6 +254,14 @@ void AndroidConfig::SavePathValues() {
}
EndArray();
// Save external content directories
BeginArray(std::string("external_content_dirs"));
for (size_t i = 0; i < Settings::values.external_content_dirs.size(); ++i) {
SetArrayIndex(i);
WriteStringSetting(std::string("path"), Settings::values.external_content_dirs[i]);
}
EndArray();
// Save custom NAND directory
const auto nand_path = Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir);
WriteStringSetting(std::string("nand_directory"), nand_path,