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[fs/core] Load external content without NAND install (#2862)
Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: wildcard <wildcard@eden-emu.dev> Co-authored-by: nekle <nekle@protonmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
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@@ -715,6 +715,7 @@ struct Values {
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Category::DataStorage};
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Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
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Category::DataStorage};
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std::vector<std::string> external_content_dirs;
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// Debugging
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bool record_frame_times;
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