[fs/core] Load external content without NAND install (#2862)

Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
Maufeat
2026-02-06 14:05:44 +01:00
committed by crueter
parent e07e269bd7
commit 69aff83ef4
40 changed files with 1790 additions and 126 deletions
+12
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -28,6 +31,13 @@ class NACP;
enum class PatchType { Update, DLC, Mod };
enum class PatchSource {
Unknown,
NAND,
External,
Packed,
};
struct Patch {
bool enabled;
std::string name;
@@ -35,6 +45,8 @@ struct Patch {
PatchType type;
u64 program_id;
u64 title_id;
PatchSource source;
u32 numeric_version{0};
};
// A centralized class to manage patches to games.