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[TEST] Improve the geometry shader handling
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@@ -21,7 +21,8 @@ namespace Shader::Maxwell {
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[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
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ObjectPool<IR::Block>& block_pool, Environment& env,
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Flow::CFG& cfg, const HostTranslateInfo& host_info);
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Flow::CFG& cfg, const HostTranslateInfo& host_info,
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InputTopology input_topology);
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env_vertex_b);
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@@ -35,6 +36,7 @@ void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_inf
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ObjectPool<IR::Block>& block_pool,
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const HostTranslateInfo& host_info,
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IR::Program& source_program,
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Shader::OutputTopology output_topology);
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Shader::OutputTopology output_topology,
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InputTopology input_topology);
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} // namespace Shader::Maxwell
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