diff --git a/src/hid_core/frontend/emulated_controller.cpp b/src/hid_core/frontend/emulated_controller.cpp index 1092970ee8..7b4af13232 100644 --- a/src/hid_core/frontend/emulated_controller.cpp +++ b/src/hid_core/frontend/emulated_controller.cpp @@ -761,9 +761,6 @@ void EmulatedController::StartMotionCalibration() { } void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) { - const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); - const auto& player = Settings::values.players.GetValue()[player_index]; - if (index >= controller.button_values.size()) { return; } @@ -916,21 +913,10 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback break; } - if (!is_connected) { - if (npad_type == NpadStyleIndex::Handheld) { - if (npad_id_type == NpadIdType::Handheld) { - Connect(); - controller_connected[player_index] = true; - } - } else if (npad_type != NpadStyleIndex::Handheld) { - if (npad_id_type == NpadIdType::Player1) { - Connect(); - controller_connected[player_index] = true; - } else if (player.connected && !controller_connected[player_index]) { - Connect(); - controller_connected[player_index] = true; - } - } + const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); + const auto& player = Settings::values.players.GetValue()[player_index]; + if (player.connected) { + Connect(); } TriggerOnChange(ControllerTriggerType::Button, true); diff --git a/src/hid_core/frontend/emulated_controller.h b/src/hid_core/frontend/emulated_controller.h index 7a2291b8a4..80ea633c63 100644 --- a/src/hid_core/frontend/emulated_controller.h +++ b/src/hid_core/frontend/emulated_controller.h @@ -22,7 +22,6 @@ #include "common/settings.h" #include "common/vector_math.h" #include "hid_core/frontend/motion_input.h" -#include "hid_core/hid_core.h" #include "hid_core/hid_types.h" #include "hid_core/irsensor/irs_types.h" @@ -585,7 +584,6 @@ private: std::array last_vibration_value{DEFAULT_VIBRATION_VALUE, DEFAULT_VIBRATION_VALUE}; std::array last_vibration_timepoint{}; - std::array controller_connected{}; // Atomically synched values std::atomic npad_type{HID::NpadStyleIndex::None};