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[core, android] Initial playtime implementation (#2535)
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp. The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior. Now, playtime is stored in a file called "playtime.bin". JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there. Before this gets merged, I plan to add the ability to manually edit the database as well. Note: Code still needs a bit of cleanup. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: inix <Nixy01@proton.me> Co-committed-by: inix <Nixy01@proton.me>
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@@ -345,6 +345,7 @@ private slots:
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void OnGameListRemoveFile(u64 program_id, QtCommon::Game::GameListRemoveTarget target,
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const std::string& game_path);
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void OnGameListRemovePlayTimeData(u64 program_id);
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void OnGameListSetPlayTime(u64 program_id);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void OnGameListVerifyIntegrity(const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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