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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class unrealstatusTarget : TargetRules
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{
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public unrealstatusTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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ExtraModuleNames.AddRange( new string[] { "unrealstatus" } );
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}
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}
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