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https://git.eden-emu.dev/eden-emu/eden.git
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/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RHYTHMGAME_UTILITYFUNCTIONS_H
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#define RHYTHMGAME_UTILITYFUNCTIONS_H
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#include <stdint.h>
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constexpr int64_t kMillisecondsInSecond = 1000;
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constexpr int64_t kNanosecondsInMillisecond = 1000000;
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enum class TapResult {
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Early,
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Late,
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Success
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};
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int64_t nowUptimeMillis();
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constexpr int64_t convertFramesToMillis(const int64_t frames, const int sampleRate){
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return static_cast<int64_t>((static_cast<double>(frames)/ sampleRate) * kMillisecondsInSecond);
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}
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TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis);
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void renderEvent(TapResult r);
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#endif //RHYTHMGAME_UTILITYFUNCTIONS_H
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