mirror of
https://git.eden-emu.dev/eden-emu/eden.git
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/*
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* Copyright 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef OBOE_ENGINE_OPENSLES_H
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#define OBOE_ENGINE_OPENSLES_H
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#include <atomic>
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#include <mutex>
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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namespace oboe {
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typedef SLresult (*prototype_slCreateEngine)(
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SLObjectItf *pEngine,
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SLuint32 numOptions,
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const SLEngineOption *pEngineOptions,
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SLuint32 numInterfaces,
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const SLInterfaceID *pInterfaceIds,
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const SLboolean *pInterfaceRequired
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);
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/**
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* INTERNAL USE ONLY
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*/
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class EngineOpenSLES {
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public:
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static EngineOpenSLES &getInstance();
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bool linkOpenSLES();
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SLresult open();
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void close();
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SLresult createOutputMix(SLObjectItf *objectItf);
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SLresult createAudioPlayer(SLObjectItf *objectItf,
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SLDataSource *audioSource,
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SLDataSink *audioSink);
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SLresult createAudioRecorder(SLObjectItf *objectItf,
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SLDataSource *audioSource,
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SLDataSink *audioSink);
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SLInterfaceID getIidEngine() { return LOCAL_SL_IID_ENGINE; }
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SLInterfaceID getIidAndroidSimpleBufferQueue() { return LOCAL_SL_IID_ANDROIDSIMPLEBUFFERQUEUE; }
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SLInterfaceID getIidAndroidConfiguration() { return LOCAL_SL_IID_ANDROIDCONFIGURATION; }
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SLInterfaceID getIidRecord() { return LOCAL_SL_IID_RECORD; }
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SLInterfaceID getIidBufferQueue() { return LOCAL_SL_IID_BUFFERQUEUE; }
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SLInterfaceID getIidVolume() { return LOCAL_SL_IID_VOLUME; }
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SLInterfaceID getIidPlay() { return LOCAL_SL_IID_PLAY; }
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private:
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// Make this a safe Singleton
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EngineOpenSLES()= default;
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~EngineOpenSLES()= default;
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EngineOpenSLES(const EngineOpenSLES&)= delete;
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EngineOpenSLES& operator=(const EngineOpenSLES&)= delete;
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SLInterfaceID getIidPointer(const char *symbolName);
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/**
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* Close the OpenSL ES engine.
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* This must be called under mLock
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*/
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void close_l();
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std::mutex mLock;
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int32_t mOpenCount = 0;
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static constexpr int32_t kLinkStateUninitialized = 0;
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static constexpr int32_t kLinkStateGood = 1;
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static constexpr int32_t kLinkStateBad = 2;
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int32_t mDynamicLinkState = kLinkStateUninitialized;
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SLObjectItf mEngineObject = nullptr;
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SLEngineItf mEngineInterface = nullptr;
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// These symbols are loaded using dlsym().
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prototype_slCreateEngine mFunction_slCreateEngine = nullptr;
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void *mLibOpenSlesLibraryHandle = nullptr;
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SLInterfaceID LOCAL_SL_IID_ENGINE = nullptr;
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SLInterfaceID LOCAL_SL_IID_ANDROIDSIMPLEBUFFERQUEUE = nullptr;
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SLInterfaceID LOCAL_SL_IID_ANDROIDCONFIGURATION = nullptr;
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SLInterfaceID LOCAL_SL_IID_RECORD = nullptr;
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SLInterfaceID LOCAL_SL_IID_BUFFERQUEUE = nullptr;
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SLInterfaceID LOCAL_SL_IID_VOLUME = nullptr;
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SLInterfaceID LOCAL_SL_IID_PLAY = nullptr;
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};
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} // namespace oboe
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#endif //OBOE_ENGINE_OPENSLES_H
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