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shader/arithmetic_integer: Fix LEA_IMM encoding
The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that using nxas as reference: https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L122
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@@ -249,8 +249,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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}
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}
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case OpCode::Id::LEA_IMM: {
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case OpCode::Id::LEA_IMM: {
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const bool neg = instr.lea.imm.neg != 0;
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const bool neg = instr.lea.imm.neg != 0;
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return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
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return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
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GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
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Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
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Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
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Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
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}
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}
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case OpCode::Id::LEA_RZ: {
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case OpCode::Id::LEA_RZ: {
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