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[TEST] Rework Android CPU affinity/ threading
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@@ -30,6 +30,7 @@ void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Fronten
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thread = std::jthread([&](std::stop_token stop_token) {
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Common::SetCurrentThreadName("GPU");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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Common::SetCurrentThreadToPerformanceCores();
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system.RegisterHostThread();
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auto current_context = context.Acquire();
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@@ -305,7 +305,7 @@ size_t GetTotalPipelineWorkers() {
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std::max<size_t>(static_cast<size_t>(std::thread::hardware_concurrency()), 2ULL) - 1ULL;
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#ifdef __ANDROID__
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const int configured = AndroidSettings::values.pipeline_worker_count.GetValue();
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const int clamped = std::clamp(configured, 4, 8);
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const int clamped = std::clamp(configured, 2, 8);
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const size_t desired = static_cast<size_t>(clamped);
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if (desired == 0) {
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return 1ULL;
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