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mk8d-fix (#129)
Removes the workaround and properly fixes the controller applet stuck on Mario Kart 8 Deluxe and possibly other games as well Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/129
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@@ -30,13 +30,12 @@ void Applet::UpdateSuspensionStateLocked(bool force_message) {
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const bool curr_activity_runnable = lifecycle_manager.IsRunnable();
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const bool prev_activity_runnable = is_activity_runnable;
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const bool was_changed = curr_activity_runnable != prev_activity_runnable;
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if (was_changed) {
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if (curr_activity_runnable) {
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process->Suspend(false);
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} else {
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process->Suspend(true);
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lifecycle_manager.RequestResumeNotification();
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}
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is_activity_runnable = curr_activity_runnable;
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@@ -49,6 +48,7 @@ void Applet::UpdateSuspensionStateLocked(bool force_message) {
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// Signal if the focus state was changed or the process state was changed.
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if (lifecycle_manager.UpdateRequestedFocusState() || was_changed || force_message) {
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lifecycle_manager.RequestResumeNotification();
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lifecycle_manager.SignalSystemEventIfNeeded();
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}
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}
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