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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-15 13:16:43 +00:00
[vulkan] Re-wiring older ASTC decoding path + new helper function on wider ASTC textures
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@@ -44,7 +44,7 @@ layout(binding = BINDING_INPUT_BUFFER, std430) readonly restrict buffer InputBuf
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};
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#ifdef VULKAN
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layout(binding = BINDING_OUTPUT_IMAGE, rgba32f) uniform writeonly restrict image2DArray dest_image;
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layout(binding = BINDING_OUTPUT_IMAGE) uniform writeonly restrict image2DArray dest_image;
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#else
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layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly restrict image2DArray dest_image;
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#endif
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@@ -137,17 +137,6 @@ uvec4 ReplicateByteTo16(uvec4 value) {
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return value * 0x101;
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}
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// sRGB EOTF (decode: encoded value -> linear). Only used on the Vulkan path, where the
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// destination image is a linear float format with no format-level sRGB tag of its own.
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// Vectorized (single vec3 overload, no per-component scalar ternary) to match the style
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// already used elsewhere in this file (see the HDR Mt piecewise selection) rather than the
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// float/vec3 overload pair this replaces.
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vec3 SRGBToLinear(vec3 c) {
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const vec3 lo = c / 12.92;
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const vec3 hi = pow(max((c + 0.055) / 1.055, vec3(0.0)), vec3(2.4));
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return mix(hi, lo, lessThanEqual(c, vec3(0.04045)));
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}
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uint ReplicateBitTo7(uint value) {
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return value * 127;
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}
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@@ -1405,9 +1394,6 @@ void DecompressBlock(ivec3 coord) {
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const vec4 Cf =
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vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
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p = Cf / 65535.0f;
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#ifdef VULKAN
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p.yzw = mix(p.yzw, SRGBToLinear(p.yzw), bvec3((block_height_mask & 0x80000000u) != 0u));
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#endif
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}
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#ifdef VULKAN
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@@ -1436,7 +1422,7 @@ void main() {
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uint offset = 0;
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offset += pos.z * layer_stride;
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offset += (block_y >> block_height) * block_size;
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offset += (block_y & (block_height_mask & 0x7FFFFFFFu)) << GOB_SIZE_SHIFT;
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offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
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offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
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offset += swizzle;
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@@ -564,7 +564,6 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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VideoCore::Surface::DefaultBlockWidth(image.info.format),
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VideoCore::Surface::DefaultBlockHeight(image.info.format),
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};
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const bool is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image.info.format);
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scheduler.RequestOutsideRenderPassOperationContext();
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const VkPipeline vk_pipeline = *pipeline;
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const VkImageAspectFlags aspect_mask = image.AspectMask();
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@@ -614,15 +613,14 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
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ASSERT(params.bytes_per_block_log2 == 4);
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scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, block_dims,
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params, descriptor_data, is_srgb](vk::CommandBuffer cmdbuf) {
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params, descriptor_data](vk::CommandBuffer cmdbuf) {
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const AstcPushConstants uniforms{
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.blocks_dims = block_dims,
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.layer_stride = params.layer_stride,
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.block_size = params.block_size,
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.x_shift = params.x_shift,
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.block_height = params.block_height,
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.block_height_mask =
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params.block_height_mask | (is_srgb ? 0x8000'0000u : 0u),
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.block_height_mask = params.block_height_mask,
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};
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const VkDescriptorSet set = descriptor_allocator.Commit();
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device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
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@@ -129,11 +129,6 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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return usage;
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}
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// Whether an ASTC texture will be decoded via the GPU compute pass (ASTCDecoderPass /
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// astc_decoder.comp) rather than the CPU ConvertImage path. Must stay the single source of
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// truth for this decision: both the destination image's real format (below) and the
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// AcceleratedUpload flag (Image::Image()) key off of it, and they must never disagree --
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// the compute shader's declared storage image format has to match what was actually allocated.
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[[nodiscard]] bool WillUseAcceleratedAstcDecode(const Device& device, const ImageInfo& info) {
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if (!IsPixelFormatASTC(info.format) || device.IsOptimalAstcSupported()) {
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return false;
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@@ -146,13 +141,16 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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info.size.depth == 1;
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}
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[[nodiscard]] bool WillUseWidenedAstcFormat(const Device& device, const ImageInfo& info) {
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return WillUseAcceleratedAstcDecode(device, info) &&
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!VideoCore::Surface::IsPixelFormatSRGB(info.format);
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}
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[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info,
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std::optional<VkFormat> format_override = {}) {
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auto format_info =
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MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, false, info.format);
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if (format_override) {
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// Accelerated ASTC HDR decode target: real (unclamped) values need a linear float
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// format, not whatever the guest ASTC pixel format would normally map to.
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format_info.format = *format_override;
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format_info.attachable = false;
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format_info.storage = true;
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@@ -1586,10 +1584,10 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
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: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), scheduler{&runtime_.scheduler},
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runtime{&runtime_},
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original_image(MakeImage(runtime_.device, runtime_.memory_allocator, info,
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WillUseAcceleratedAstcDecode(runtime_.device, info)
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WillUseWidenedAstcFormat(runtime_.device, info)
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? std::span<const VkFormat>{}
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: runtime->ViewFormats(info.format),
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WillUseAcceleratedAstcDecode(runtime_.device, info)
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WillUseWidenedAstcFormat(runtime_.device, info)
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? std::make_optional(VK_FORMAT_R32G32B32A32_SFLOAT)
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: std::nullopt)),
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aspect_mask(ImageAspectMask(info.format)) {
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@@ -1622,7 +1620,7 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
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Settings::values.astc_recompression.GetValue() ==
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Settings::AstcRecompression::Uncompressed) {
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const auto& device = runtime->device.GetLogical();
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const VkFormat storage_format = WillUseAcceleratedAstcDecode(runtime->device, info)
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const VkFormat storage_format = WillUseWidenedAstcFormat(runtime->device, info)
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? VK_FORMAT_R32G32B32A32_SFLOAT
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: VK_FORMAT_A8B8G8R8_UNORM_PACK32;
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for (s32 level = 0; level < info.resources.levels; ++level) {
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@@ -1979,7 +1977,9 @@ VkImageView Image::StorageImageView(s32 level) noexcept {
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auto format_info =
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MaxwellToVK::SurfaceFormat(runtime->device, FormatType::Optimal, true, info.format);
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if (WillUseAcceleratedAstcDecode(runtime->device, info)) {
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format_info.format = VK_FORMAT_R32G32B32A32_SFLOAT;
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format_info.format = WillUseWidenedAstcFormat(runtime->device, info)
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? VK_FORMAT_R32G32B32A32_SFLOAT
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: VK_FORMAT_A8B8G8R8_UNORM_PACK32;
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}
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view = MakeStorageView(runtime->device.GetLogical(), level, *(this->*current_image),
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format_info.format);
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@@ -2147,9 +2147,9 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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SanitizeDepthStencilSwizzle(swizzle, device->SupportsDepthStencilSwizzleOne());
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}
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}
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uses_accelerated_astc_decode = WillUseAcceleratedAstcDecode(*device, image.info);
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uses_widened_astc_format = WillUseWidenedAstcFormat(*device, image.info);
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auto format_info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
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if (uses_accelerated_astc_decode) {
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if (uses_widened_astc_format) {
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format_info.format = VK_FORMAT_R32G32B32A32_SFLOAT;
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}
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const VkImageUsageFlags requested_view_usage = ImageUsageFlags(format_info, format);
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@@ -2287,7 +2287,7 @@ VkImageView ImageView::StorageView(Shader::TextureType texture_type,
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if (image_format == Shader::ImageFormat::Typeless) {
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if (!typeless_storage_view) {
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auto info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
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if (uses_accelerated_astc_decode) {
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if (uses_widened_astc_format) {
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info.format = VK_FORMAT_R32G32B32A32_SFLOAT;
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}
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typeless_storage_view = MakeView(info.format, VK_IMAGE_ASPECT_COLOR_BIT);
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@@ -387,7 +387,7 @@ private:
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VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
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u32 buffer_size = 0;
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bool uses_accelerated_astc_decode = false;
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bool uses_widened_astc_format = false;
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};
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class ImageAlloc : public VideoCommon::ImageAllocBase {};
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