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Removing remanents of NCE changes to previous state
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@@ -765,8 +765,8 @@ std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, m
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fpsimd_context* fpsimd_context) {
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std::span<u64, 31> regs(reinterpret_cast<u64*>(context->regs), 31);
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std::span<u128, 32> vregs(reinterpret_cast<u128*>(fpsimd_context->vregs), 32);
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u64 sp = context->sp;
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const u64 pc = context->pc;
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u64& sp = *reinterpret_cast<u64*>(&context->sp);
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const u64& pc = *reinterpret_cast<u64*>(&context->pc);
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InterpreterVisitor visitor(memory, regs, vregs, sp, pc);
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u32 instruction = memory.Read32(pc);
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@@ -774,7 +774,6 @@ std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, m
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auto decoder = Dynarmic::A64::Decode<VisitorBase>(instruction);
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was_executed = decoder.get().call(visitor, instruction);
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context->sp = sp;
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return was_executed ? std::optional<u64>(pc + 4) : std::nullopt;
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}
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