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Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it: - Fixed inconsistent button styling in the dialog for connection - Allowed to hide both empty and full rooms. - Proper serving of preferred games - Enables web service for android by default - Better implementation of multiplayer.cpp that works with oop Also fixes the room network class and turns it into a static namespace in network Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
committed by
crueter
parent
7e13da47af
commit
76fa525592
@@ -1,6 +1,9 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <atomic>
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@@ -15,7 +18,6 @@
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namespace Network {
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class Room;
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class RoomNetwork;
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} // namespace Network
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namespace Core {
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@@ -28,7 +30,8 @@ namespace Core {
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class AnnounceMultiplayerSession {
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public:
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using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
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AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
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AnnounceMultiplayerSession();
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~AnnounceMultiplayerSession();
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/**
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@@ -91,8 +94,6 @@ private:
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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std::atomic_bool registered = false; ///< Whether the room has been registered
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Network::RoomNetwork& room_network;
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};
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} // namespace Core
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