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Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it: - Fixed inconsistent button styling in the dialog for connection - Allowed to hide both empty and full rooms. - Proper serving of preferred games - Enables web service for android by default - Better implementation of multiplayer.cpp that works with oop Also fixes the room network class and turns it into a static namespace in network Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
committed by
crueter
parent
7e13da47af
commit
76fa525592
@@ -1,6 +1,9 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QComboBox>
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#include <QFuture>
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#include <QIntValidator>
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@@ -24,8 +27,7 @@ enum class ConnectionType : u8 { TraversalServer, IP };
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DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{
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system.GetRoomNetwork()} {
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ui(std::make_unique<Ui::DirectConnect>()), system{system_} {
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ui->setupUi(this);
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@@ -71,7 +73,7 @@ void DirectConnectWindow::Connect() {
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return;
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}
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}
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if (const auto member = room_network.GetRoomMember().lock()) {
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if (const auto member = Network::GetRoomMember().lock()) {
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// Prevent the user from trying to join a room while they are already joining.
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if (member->GetState() == Network::RoomMember::State::Joining) {
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return;
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@@ -104,7 +106,7 @@ void DirectConnectWindow::Connect() {
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// attempt to connect in a different thread
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QFuture<void> f = QtConcurrent::run([&] {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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if (auto room_member = Network::GetRoomMember().lock()) {
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auto port = UISettings::values.multiplayer_port.GetValue();
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room_member->Join(ui->nickname->text().toStdString(),
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ui->ip->text().toStdString().c_str(), port, 0, Network::NoPreferredIP,
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@@ -129,7 +131,7 @@ void DirectConnectWindow::EndConnecting() {
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void DirectConnectWindow::OnConnection() {
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EndConnecting();
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if (auto room_member = room_network.GetRoomMember().lock()) {
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if (auto room_member = Network::GetRoomMember().lock()) {
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if (room_member->IsConnected()) {
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close();
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}
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