diff --git a/src/common/settings.h b/src/common/settings.h index 5d66f49ebd..17914acb75 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -653,9 +653,6 @@ struct Values { SwitchableSetting emulate_bgr565{linkage, false, "emulate_bgr565", Category::RendererHacks}; - SwitchableSetting rescale_hack{linkage, false, "rescale_hack", - Category::RendererHacks}; - SwitchableSetting use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", Category::RendererHacks}; diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp index 29fbd32de5..bb92d896f8 100644 --- a/src/qt_common/config/shared_translation.cpp +++ b/src/qt_common/config/shared_translation.cpp @@ -271,12 +271,6 @@ std::unique_ptr InitializeTranslations(QObject* parent) { "quality and performance consistency in some games.")); INSERT(Settings, fix_bloom_effects, tr("Fix bloom effects"), tr("Removes bloom in Burnout.")); - INSERT(Settings, rescale_hack, tr("Enable Legacy Rescale Pass"), - tr("May fix rescale issues in some games by relying on behavior from the previous " - "implementation.\n" - "Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and " - "grey texture flicker on Nvidia GPUs in Luigis Mansion 3.")); - // Renderer (Extensions) INSERT(Settings, dyna_state, tr("Extended Dynamic State"), tr("Controls the number of features that can be used in Extended Dynamic State.\n" diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index ebc5a825dd..1b2ec5502d 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -301,7 +301,7 @@ IR::Program TranslateProgram(ObjectPool& inst_pool, ObjectPool