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Update src/shader_recompiler/backend/glsl/emit_glsl.cpp
unrelated. merely to avoid build error.
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@@ -29,7 +29,7 @@ struct FuncTraits<ReturnType_ (*)(Args...)> {
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};
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template <auto func, typename... Args>
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void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
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[[maybe_unused]] void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
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inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
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}
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