Update src/shader_recompiler/backend/glsl/emit_glsl.cpp

unrelated. merely to avoid build error.
This commit is contained in:
xbzk
2026-09-05 05:43:32 +02:00
parent 11d65f2ab7
commit 79c4142760
@@ -29,7 +29,7 @@ struct FuncTraits<ReturnType_ (*)(Args...)> {
};
template <auto func, typename... Args>
void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
[[maybe_unused]] void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
}