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[hid_core, input_common] use std::numbers::pi{_v} instead of re-defining (#4160)
don't reinvent the wheel, simple as that. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4160 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -1612,7 +1612,7 @@ void PlayerControlPreview::DrawGCBody(QPainter& p, const QPointF center) {
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std::array<QPointF, gc_body.size()> qbody;
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std::array<QPointF, 8> left_hex;
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std::array<QPointF, 8> right_hex;
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constexpr float angle = 2 * 3.1415f / 8;
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constexpr float angle = 2.f * float(M_PI) / 8.f;
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for (std::size_t point = 0; point < gc_left_body.size() / 2; ++point) {
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const float body_x = gc_left_body[point * 2 + 0];
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