[video_core] Improve DMA logic and add an option to sync memory operations (#276)

This improves DMA logic and add an option to sync memory operations.

Thanks to Higgs for the new DMA logic.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/276
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
This commit is contained in:
MaranBr
2025-08-20 00:21:25 +02:00
committed by crueter
parent bf7f3e25fc
commit 7bfa2404a6
31 changed files with 114 additions and 33 deletions
@@ -92,6 +92,8 @@
<string name="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
<string name="renderer_early_release_fences">Release Fences Early</string>
<string name="renderer_early_release_fences_description">Helps fix 0 FPS in games like DKCR:HD, Subnautica Below Zero and Ori 2, but may break loading or performance in Unreal Engine games.</string>
<string name="sync_memory_operations">Sync Memory Operations</string>
<string name="sync_memory_operations_description">Ensures data consistency between compute and memory operations. This option should fix issues in some games, but may also reduce performance in some cases. Unreal Engine 4 games often see the most significant changes thereof.</string>
<string name="buffer_reorder_disable">Disable Buffer Reorder</string>
<string name="buffer_reorder_disable_description">When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</string>