[hle] make HBLoader work

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2026-05-19 04:16:52 +00:00
parent e875a3196b
commit 7da774f766
4 changed files with 23 additions and 5 deletions
+2 -1
View File
@@ -268,7 +268,8 @@ Result KCapabilities::SetHandleTableCapability(const u32 cap) {
Result KCapabilities::SetDebugFlagsCapability(const u32 cap) {
// Validate.
const DebugFlags pack{cap};
R_UNLESS(pack.reserved == 0, ResultReservedUsed);
// TODO: Enabling this breaks compatibility with HBloader and such
//R_UNLESS(pack.reserved == 0, ResultReservedUsed);
DebugFlags debug_capabilities{m_debug_capabilities};
debug_capabilities.allow_debug.Assign(pack.allow_debug);
+10 -4
View File
@@ -3,6 +3,7 @@
// Qt on macOS doesn't define VMA shit
#include <boost/algorithm/string/split.hpp>
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "frontend_common/settings_generator.h"
@@ -635,6 +636,7 @@ MainWindow::MainWindow(bool has_broken_vulkan)
QString game_path;
bool should_launch_qlaunch = false;
bool should_launch_hlaunch = false;
bool should_launch_setup = false;
bool has_gamepath = false;
bool is_fullscreen = false;
@@ -676,6 +678,8 @@ MainWindow::MainWindow(bool has_broken_vulkan)
players[0].profile_name = args[++i].toStdString();
} else if (args[i] == QStringLiteral("-qlaunch")) {
should_launch_qlaunch = true;
} else if (args[i] == QStringLiteral("-hlaunch")) {
should_launch_hlaunch = true;
} else if (args[i] == QStringLiteral("-setup")) {
should_launch_setup = true;
} else {
@@ -694,10 +698,12 @@ MainWindow::MainWindow(bool has_broken_vulkan)
} else {
if (!game_path.isEmpty()) {
BootGame(game_path, ApplicationAppletParameters());
} else {
if (should_launch_qlaunch) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
}
} else if (should_launch_qlaunch) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
} else if (should_launch_hlaunch) {
std::filesystem::path const sd_dir = Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
BootGame(QString::fromStdString(hbl_path), ApplicationAppletParameters());
}
}
}