mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-08 05:02:40 +00:00
Adjustment on the design of UI + new shaders
This commit is contained in:
Vendored
+4
-1
@@ -65,7 +65,10 @@ float4 PS_Bloom(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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return float4(saturate(color + sum * Amount), 1.0);
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}
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technique Bloom
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technique Bloom <
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ui_label = "Bloom";
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ui_tooltip = "Blooms bright areas into a soft glow.";
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>
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{
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pass
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{
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Vendored
+4
-1
@@ -69,7 +69,10 @@ float4 PS_CRT(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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return float4(saturate(color), 1.0);
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}
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technique CRT
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technique CRT <
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ui_label = "CRT";
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ui_tooltip = "Curved scanlines and the phosphor mask of a CRT television.";
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>
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{
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pass
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{
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Vendored
+4
-1
@@ -74,7 +74,10 @@ float4 PS_Cartoon(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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return float4(saturate(color), 1.0);
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}
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technique Cartoon
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technique Cartoon <
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ui_label = "Cartoon";
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ui_tooltip = "Ink outlines and flat colour bands. Faithful port of the PPSSPP shader; the outline gets heavy in dark scenes.";
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>
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{
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pass
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{
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Vendored
+4
-1
@@ -95,7 +95,10 @@ float4 PS_CartoonSoft(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Targe
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return float4(saturate(color), 1.0);
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}
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technique CartoonSoft
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technique CartoonSoft <
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ui_label = "Cartoon Soft";
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ui_tooltip = "Ink outlines and flat colour bands, with the outline held back in the shadows.";
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>
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{
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pass
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{
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+4
-1
@@ -48,7 +48,10 @@ float4 PS_ChromaticAberration(float4 pos : SV_Position, float2 uv : TEXCOORD) :
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return float4(red, green, blue, 1.0);
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}
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technique ChromaticAberration
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technique ChromaticAberration <
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ui_label = "Chromatic Aberration";
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ui_tooltip = "Splits the colour channels apart towards the edges of the screen, like a cheap lens.";
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>
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{
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pass
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{
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Vendored
+4
-1
@@ -59,7 +59,10 @@ float4 PS_ColorGrade(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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return float4(saturate(rgb), 1.0);
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}
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technique ColorGrade
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technique ColorGrade <
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ui_label = "Colour Grade";
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ui_tooltip = "Global saturation, brightness, contrast and gamma.";
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>
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{
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pass
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{
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Vendored
+4
-1
@@ -86,7 +86,10 @@ float4 PS_Deband(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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return float4(saturate(result + dither), 1.0);
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}
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technique Deband
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technique Deband <
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ui_label = "Deband";
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ui_tooltip = "Smooths the visible steps in gradients such as skies, then dithers whatever survives.";
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>
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{
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pass
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{
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Vendored
+4
-1
@@ -78,7 +78,10 @@ float4 PS_Denoise(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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return float4(sum / total, 1.0);
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}
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technique Denoise
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technique Denoise <
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ui_label = "Denoise";
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ui_tooltip = "Edge preserving blur that clears dithering and compression noise. Ported from Anime4K.";
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>
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{
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pass
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{
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Vendored
+4
-1
@@ -61,7 +61,10 @@ float4 PS_FakeReflections(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_T
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return float4(saturate(color + reflection), 1.0);
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}
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technique FakeReflections
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technique FakeReflections <
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ui_label = "Fake Reflections";
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ui_tooltip = "Adds a wet looking reflection across the lower half of the screen.";
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>
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{
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pass
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{
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Vendored
+73
@@ -0,0 +1,73 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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texture BackBufferTex : COLOR;
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sampler BackBuffer { Texture = BackBufferTex; };
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uniform float Intensity <
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ui_type = "slider";
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ui_label = "Intensity";
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ui_min = 0.0; ui_max = 0.2; ui_step = 0.005;
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> = 0.03;
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uniform float Size <
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ui_type = "slider";
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ui_label = "Size";
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ui_tooltip = "Grain cell size in pixels.";
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ui_min = 1.0; ui_max = 4.0; ui_step = 1.0;
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> = 1.0;
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uniform float Colored <
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ui_type = "slider";
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ui_label = "Colour";
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ui_tooltip = "Zero gives monochrome grain, one gives independent noise per channel.";
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ui_min = 0.0; ui_max = 1.0; ui_step = 0.01;
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> = 0.0;
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void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
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{
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uv = float2(0.0, 0.0);
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if (id == 2)
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{
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uv.x = 2.0;
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}
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if (id == 1)
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{
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uv.y = 2.0;
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}
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pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
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}
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float Hash(float2 p)
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{
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float3 scattered = frac(float3(p.x, p.y, p.x) * 0.1031);
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scattered += dot(scattered, scattered.yzx + 33.33);
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return frac((scattered.x + scattered.y) * scattered.z);
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}
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float4 PS_FilmGrain(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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{
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float3 rgb = tex2D(BackBuffer, uv).rgb;
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float2 cell = floor(pos.xy / max(Size, 1.0));
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float mono = Hash(cell) - 0.5;
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float3 chroma = float3(Hash(cell + 11.7), Hash(cell + 23.1), Hash(cell + 37.5)) - 0.5;
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float3 noise = lerp(float3(mono, mono, mono), chroma, Colored);
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float luma = dot(rgb, float3(0.2126, 0.7152, 0.0722));
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float response = 1.0 - abs(luma * 2.0 - 1.0);
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return float4(saturate(rgb + noise * Intensity * response), 1.0);
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}
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technique FilmGrain <
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ui_label = "Film Grain";
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ui_tooltip = "Adds photographic grain, strongest in the midtones and fading out in blacks and whites.";
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>
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{
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pass
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{
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VertexShader = VS_PostProcess;
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PixelShader = PS_FilmGrain;
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}
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}
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Vendored
+68
@@ -0,0 +1,68 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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texture BackBufferTex : COLOR;
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sampler BackBuffer { Texture = BackBufferTex; };
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uniform float Exposure <
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ui_type = "slider";
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ui_label = "Exposure";
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ui_min = 0.5; ui_max = 2.0; ui_step = 0.01;
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> = 1.0;
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uniform float Toe <
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ui_type = "slider";
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ui_label = "Toe";
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ui_tooltip = "Above 1.0 deepens the shadows, below 1.0 lifts them.";
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ui_min = 0.5; ui_max = 2.0; ui_step = 0.01;
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> = 1.2;
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uniform float Shoulder <
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ui_type = "slider";
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ui_label = "Shoulder";
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ui_tooltip = "Above 1.0 opens up the highlights, below 1.0 compresses them.";
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ui_min = 0.5; ui_max = 2.0; ui_step = 0.01;
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> = 1.2;
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uniform float Amount <
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ui_type = "slider";
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ui_label = "Amount";
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ui_min = 0.0; ui_max = 1.0; ui_step = 0.01;
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> = 0.7;
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void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
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{
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uv = float2(0.0, 0.0);
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if (id == 2)
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{
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uv.x = 2.0;
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}
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if (id == 1)
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{
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uv.y = 2.0;
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}
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pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
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}
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float4 PS_FilmicCurve(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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{
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float3 rgb = tex2D(BackBuffer, uv).rgb;
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float3 curved = saturate(rgb * Exposure);
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curved = pow(max(curved, 0.0), Toe);
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curved = 1.0 - pow(max(1.0 - curved, 0.0), Shoulder);
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return float4(saturate(lerp(rgb, curved, Amount)), 1.0);
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}
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technique FilmicCurve <
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ui_label = "Filmic Curve";
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ui_tooltip = "Filmic contrast curve. Deepens the shadows and opens the highlights without clipping either end.";
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>
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{
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pass
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{
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VertexShader = VS_PostProcess;
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PixelShader = PS_FilmicCurve;
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}
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}
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Vendored
+61
@@ -0,0 +1,61 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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texture BackBufferTex : COLOR;
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sampler BackBuffer { Texture = BackBufferTex; };
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uniform float Distortion <
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ui_type = "slider";
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ui_label = "Distortion";
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ui_tooltip = "Positive bulges the picture outwards, negative pinches it inwards.";
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ui_min = -0.5; ui_max = 0.5; ui_step = 0.01;
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> = 0.1;
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uniform float Zoom <
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ui_type = "slider";
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ui_label = "Zoom";
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ui_tooltip = "Scales the picture to hide the edges the warp pulls in.";
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ui_min = 0.5; ui_max = 1.5; ui_step = 0.01;
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> = 1.0;
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void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
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{
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uv = float2(0.0, 0.0);
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if (id == 2)
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{
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uv.x = 2.0;
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}
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if (id == 1)
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{
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uv.y = 2.0;
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}
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pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
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}
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float4 PS_LensDistortion(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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{
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float aspect = BUFFER_WIDTH * BUFFER_RCP_HEIGHT;
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float2 half_size = float2(aspect, 1.0);
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float2 unit = half_size / length(half_size);
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float2 centred = (uv - 0.5) * 2.0 * unit;
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float r2 = dot(centred, centred);
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centred *= 1.0 + Distortion * r2;
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centred /= max(Zoom, 0.001);
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float2 source = centred / (2.0 * unit) + 0.5;
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return float4(tex2D(BackBuffer, source).rgb, 1.0);
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}
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technique LensDistortion <
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ui_label = "Lens Distortion";
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ui_tooltip = "Barrel or pincushion warp, like looking through a wide angle lens.";
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>
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{
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pass
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{
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VertexShader = VS_PostProcess;
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PixelShader = PS_LensDistortion;
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}
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}
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Vendored
+74
@@ -0,0 +1,74 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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texture BackBufferTex : COLOR;
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sampler BackBuffer { Texture = BackBufferTex; };
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uniform float InputBlack <
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ui_type = "slider";
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ui_label = "Input Black";
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ui_tooltip = "Input level mapped to black. Raise it to deepen washed out shadows.";
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ui_min = 0.0; ui_max = 0.5; ui_step = 0.005;
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> = 0.0;
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uniform float InputWhite <
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ui_type = "slider";
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ui_label = "Input White";
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ui_min = 0.5; ui_max = 1.0; ui_step = 0.005;
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> = 1.0;
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uniform float Gamma <
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ui_type = "slider";
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ui_label = "Gamma";
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ui_min = 0.2; ui_max = 3.0; ui_step = 0.01;
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> = 1.0;
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uniform float OutputBlack <
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ui_type = "slider";
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ui_label = "Output Black";
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ui_tooltip = "Lifts crushed shadows so detail stops collapsing into one flat black.";
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ui_min = 0.0; ui_max = 0.5; ui_step = 0.005;
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> = 0.0;
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uniform float OutputWhite <
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ui_type = "slider";
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ui_label = "Output White";
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ui_min = 0.5; ui_max = 1.0; ui_step = 0.005;
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> = 1.0;
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void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
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{
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uv = float2(0.0, 0.0);
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if (id == 2)
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{
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uv.x = 2.0;
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}
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if (id == 1)
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{
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uv.y = 2.0;
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}
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pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
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}
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float4 PS_Levels(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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{
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float3 rgb = tex2D(BackBuffer, uv).rgb;
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rgb = saturate((rgb - InputBlack) / max(InputWhite - InputBlack, 0.001));
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rgb = pow(max(rgb, 0.0), 1.0 / max(Gamma, 0.001));
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rgb = lerp(OutputBlack, OutputWhite, rgb);
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return float4(saturate(rgb), 1.0);
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}
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technique Levels <
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ui_label = "Levels";
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ui_tooltip = "Black point, white point, gamma and output range. Use it to fix crushed or washed out shadows.";
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>
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||||
{
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||||
pass
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||||
{
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VertexShader = VS_PostProcess;
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PixelShader = PS_Levels;
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||||
}
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||||
}
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||||
Vendored
+4
-1
@@ -55,7 +55,10 @@ float4 PS_Natural(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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return float4(saturate(mul(YIQtoRGB, yiq)), 1.0);
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||||
}
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||||
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||||
technique NaturalColors
|
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technique NaturalColors <
|
||||
ui_label = "Natural Colours";
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ui_tooltip = "Warmer and more saturated look. Ported from the PPSSPP shader.";
|
||||
>
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||||
{
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||||
pass
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||||
{
|
||||
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||||
Vendored
+4
-1
@@ -61,7 +61,10 @@ float4 PS_Scanlines(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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||||
return float4(saturate(color * saturate(gate)), 1.0);
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||||
}
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||||
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||||
technique Scanlines
|
||||
technique Scanlines <
|
||||
ui_label = "Scanlines";
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ui_tooltip = "Horizontal scanlines of a CRT display.";
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||||
>
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||||
{
|
||||
pass
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||||
{
|
||||
|
||||
Vendored
+4
-1
@@ -38,7 +38,10 @@ float4 PS_Sharpen(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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return float4(centre + (centre - blur) * Amount, 1.0);
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||||
}
|
||||
|
||||
technique Sharpen
|
||||
technique Sharpen <
|
||||
ui_label = "Sharpen";
|
||||
ui_tooltip = "Unsharp mask that brings back edge detail lost to scaling.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
|
||||
Vendored
+83
@@ -0,0 +1,83 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float ShadowHue <
|
||||
ui_type = "slider";
|
||||
ui_label = "Shadow Hue";
|
||||
ui_min = 0.0; ui_max = 360.0; ui_step = 1.0;
|
||||
> = 210.0;
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||||
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||||
uniform float ShadowStrength <
|
||||
ui_type = "slider";
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||||
ui_label = "Shadow Strength";
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||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.01;
|
||||
> = 0.0;
|
||||
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||||
uniform float HighlightHue <
|
||||
ui_type = "slider";
|
||||
ui_label = "Highlight Hue";
|
||||
ui_min = 0.0; ui_max = 360.0; ui_step = 1.0;
|
||||
> = 45.0;
|
||||
|
||||
uniform float HighlightStrength <
|
||||
ui_type = "slider";
|
||||
ui_label = "Highlight Strength";
|
||||
ui_min = 0.0; ui_max = 1.0; ui_step = 0.01;
|
||||
> = 0.0;
|
||||
|
||||
uniform float Balance <
|
||||
ui_type = "slider";
|
||||
ui_label = "Balance";
|
||||
ui_tooltip = "Moves the split between what counts as shadow and what counts as highlight.";
|
||||
ui_min = -0.5; ui_max = 0.5; ui_step = 0.01;
|
||||
> = 0.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(0.0, 0.0);
|
||||
if (id == 2)
|
||||
{
|
||||
uv.x = 2.0;
|
||||
}
|
||||
if (id == 1)
|
||||
{
|
||||
uv.y = 2.0;
|
||||
}
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float3 HueToRGB(float hue)
|
||||
{
|
||||
float h = frac(hue / 360.0) * 6.0;
|
||||
return saturate(float3(abs(h - 3.0) - 1.0, 2.0 - abs(h - 2.0), 2.0 - abs(h - 4.0)));
|
||||
}
|
||||
|
||||
float4 PS_SplitToning(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float3 rgb = tex2D(BackBuffer, uv).rgb;
|
||||
|
||||
float luma = saturate(dot(rgb, float3(0.2126, 0.7152, 0.0722)) + Balance);
|
||||
|
||||
float3 shadow_tint = HueToRGB(ShadowHue) - 0.5;
|
||||
float3 highlight_tint = HueToRGB(HighlightHue) - 0.5;
|
||||
|
||||
rgb += shadow_tint * ShadowStrength * 0.25 * (1.0 - luma);
|
||||
rgb += highlight_tint * HighlightStrength * 0.25 * luma;
|
||||
|
||||
return float4(saturate(rgb), 1.0);
|
||||
}
|
||||
|
||||
technique SplitToning <
|
||||
ui_label = "Split Toning";
|
||||
ui_tooltip = "Tints the shadows and the highlights towards two different hues.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_SplitToning;
|
||||
}
|
||||
}
|
||||
Vendored
+4
-1
@@ -47,7 +47,10 @@ float4 PS_Vignette(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
return float4(rgb * falloff, 1.0);
|
||||
}
|
||||
|
||||
technique Vignette
|
||||
technique Vignette <
|
||||
ui_label = "Vignette";
|
||||
ui_tooltip = "Darkens the corners of the screen.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
|
||||
Vendored
+84
@@ -0,0 +1,84 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
texture BackBufferTex : COLOR;
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
|
||||
uniform float Temperature <
|
||||
ui_type = "slider";
|
||||
ui_label = "Temperature";
|
||||
ui_tooltip = "Negative cools the picture towards blue, positive warms it towards orange.";
|
||||
ui_min = -100.0; ui_max = 100.0; ui_step = 1.0;
|
||||
> = 0.0;
|
||||
|
||||
uniform float Tint <
|
||||
ui_type = "slider";
|
||||
ui_label = "Tint";
|
||||
ui_tooltip = "Negative shifts towards green, positive towards magenta.";
|
||||
ui_min = -100.0; ui_max = 100.0; ui_step = 1.0;
|
||||
> = 0.0;
|
||||
|
||||
void VS_PostProcess(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
||||
{
|
||||
uv = float2(0.0, 0.0);
|
||||
if (id == 2)
|
||||
{
|
||||
uv.x = 2.0;
|
||||
}
|
||||
if (id == 1)
|
||||
{
|
||||
uv.y = 2.0;
|
||||
}
|
||||
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
|
||||
float3 WhitePointLMS(float t1, float t2)
|
||||
{
|
||||
float shift = 0.05;
|
||||
if (t1 < 0.0)
|
||||
{
|
||||
shift = 0.10;
|
||||
}
|
||||
float x = 0.31271 - t1 * shift;
|
||||
float y = 2.87 * x - 3.0 * x * x - 0.27509507 + t2 * 0.05;
|
||||
|
||||
float big_y = 1.0;
|
||||
float big_x = big_y * x / y;
|
||||
float big_z = big_y * (1.0 - x - y) / y;
|
||||
|
||||
return float3( 0.7328 * big_x + 0.4296 * big_y - 0.1624 * big_z,
|
||||
-0.7036 * big_x + 1.6975 * big_y + 0.0061 * big_z,
|
||||
0.0030 * big_x + 0.0136 * big_y + 0.9834 * big_z);
|
||||
}
|
||||
|
||||
float4 PS_WhiteBalance(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
||||
{
|
||||
float3 rgb = pow(max(tex2D(BackBuffer, uv).rgb, 0.0), 2.2);
|
||||
|
||||
float3 balance = float3(0.949237, 1.03542, 1.08728) /
|
||||
WhitePointLMS(Temperature / 65.0, Tint / 65.0);
|
||||
|
||||
const float3x3 rgb_to_lms = float3x3(0.390405, 0.549941, 0.008926,
|
||||
0.070841, 0.963172, 0.001358,
|
||||
0.023108, 0.128021, 0.936245);
|
||||
const float3x3 lms_to_rgb = float3x3( 2.858470, -1.628790, -0.024891,
|
||||
-0.210182, 1.158200, 0.000324,
|
||||
-0.041812, -0.118169, 1.068670);
|
||||
|
||||
float3 lms = mul(rgb_to_lms, rgb) * balance;
|
||||
rgb = mul(lms_to_rgb, lms);
|
||||
|
||||
return float4(saturate(pow(max(rgb, 0.0), 1.0 / 2.2)), 1.0);
|
||||
}
|
||||
|
||||
technique WhiteBalance <
|
||||
ui_label = "White Balance";
|
||||
ui_tooltip = "Corrects a picture that looks too cool, too warm or tinted.";
|
||||
>
|
||||
{
|
||||
pass
|
||||
{
|
||||
VertexShader = VS_PostProcess;
|
||||
PixelShader = PS_WhiteBalance;
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,7 @@ import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
|
||||
import org.yuzu.yuzu_emu.fragments.EmulationFragment
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.NativePostProcessing
|
||||
import org.yuzu.yuzu_emu.features.settings.model.AbstractSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.AbstractShortSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.AbstractIntSetting
|
||||
@@ -232,6 +233,250 @@ class QuickSettings(val emulationFragment: EmulationFragment) {
|
||||
container.addView(itemView)
|
||||
}
|
||||
|
||||
fun addChoice(
|
||||
title: String,
|
||||
container: ViewGroup,
|
||||
choices: List<String>,
|
||||
selectedIndex: Int,
|
||||
onSelected: (Int) -> Unit
|
||||
) {
|
||||
val inflater = LayoutInflater.from(emulationFragment.requireContext())
|
||||
val itemView = inflater.inflate(R.layout.item_quick_settings_menu, container, false)
|
||||
val headerView = itemView.findViewById<ViewGroup>(R.id.setting_header)
|
||||
val titleView = itemView.findViewById<TextView>(R.id.setting_title)
|
||||
val valueView = itemView.findViewById<TextView>(R.id.setting_value)
|
||||
val expandIcon = itemView.findViewById<android.widget.ImageView>(R.id.expand_icon)
|
||||
val radioGroup = itemView.findViewById<RadioGroup>(R.id.radio_group)
|
||||
|
||||
titleView.text = title
|
||||
|
||||
var current = ""
|
||||
if (selectedIndex in choices.indices) {
|
||||
current = choices[selectedIndex]
|
||||
}
|
||||
valueView.text = current
|
||||
headerView.visibility = View.VISIBLE
|
||||
|
||||
var isExpanded = false
|
||||
choices.forEachIndexed { index, name ->
|
||||
val radioButton = com.google.android.material.radiobutton.MaterialRadioButton(
|
||||
emulationFragment.requireContext()
|
||||
)
|
||||
radioButton.text = name
|
||||
radioButton.id = View.generateViewId()
|
||||
radioButton.isChecked = index == selectedIndex
|
||||
radioButton.setPadding(16, 8, 16, 8)
|
||||
|
||||
radioButton.setOnCheckedChangeListener { _, isChecked ->
|
||||
if (isChecked) {
|
||||
valueView.text = name
|
||||
onSelected(index)
|
||||
}
|
||||
}
|
||||
radioGroup.addView(radioButton)
|
||||
}
|
||||
|
||||
headerView.setOnClickListener {
|
||||
isExpanded = !isExpanded
|
||||
if (isExpanded) {
|
||||
radioGroup.visibility = View.VISIBLE
|
||||
expandIcon.animate().rotation(180f).setDuration(200).start()
|
||||
} else {
|
||||
radioGroup.visibility = View.GONE
|
||||
expandIcon.animate().rotation(0f).setDuration(200).start()
|
||||
}
|
||||
}
|
||||
|
||||
container.addView(itemView)
|
||||
}
|
||||
|
||||
fun addStepSlider(
|
||||
title: String,
|
||||
container: ViewGroup,
|
||||
steps: Int,
|
||||
selectedStep: Int,
|
||||
describe: (Int) -> String,
|
||||
onChanged: (Int) -> Unit
|
||||
) {
|
||||
val inflater = LayoutInflater.from(emulationFragment.requireContext())
|
||||
val itemView = inflater.inflate(R.layout.item_quick_settings_menu, container, false)
|
||||
|
||||
val sliderContainer = itemView.findViewById<ViewGroup>(R.id.slider_container)
|
||||
val titleView = itemView.findViewById<TextView>(R.id.slider_title)
|
||||
val valueDisplay = itemView.findViewById<TextView>(R.id.slider_value_display)
|
||||
val slider = itemView.findViewById<com.google.android.material.slider.Slider>(
|
||||
R.id.setting_slider
|
||||
)
|
||||
|
||||
titleView.text = title
|
||||
sliderContainer.visibility = View.VISIBLE
|
||||
|
||||
slider.valueFrom = 0f
|
||||
slider.valueTo = steps.toFloat()
|
||||
slider.stepSize = 1f
|
||||
slider.value = selectedStep.toFloat().coerceIn(0f, steps.toFloat())
|
||||
valueDisplay.text = describe(slider.value.toInt())
|
||||
|
||||
slider.addOnChangeListener { _, value, fromUser ->
|
||||
if (fromUser) {
|
||||
val step = value.toInt()
|
||||
onChanged(step)
|
||||
valueDisplay.text = describe(step)
|
||||
}
|
||||
}
|
||||
|
||||
slider.setOnTouchListener { _, event ->
|
||||
val drawer = emulationFragment.view?.findViewById<DrawerLayout>(R.id.drawer_layout)
|
||||
when (event.action) {
|
||||
MotionEvent.ACTION_DOWN -> {
|
||||
drawer?.requestDisallowInterceptTouchEvent(true)
|
||||
}
|
||||
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
|
||||
drawer?.requestDisallowInterceptTouchEvent(false)
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
container.addView(itemView)
|
||||
}
|
||||
|
||||
fun addPostProcessing(container: ViewGroup, onStructureChanged: () -> Unit) {
|
||||
val usable = NativePostProcessing.catalog().filter { it.valid }
|
||||
if (usable.isEmpty()) {
|
||||
return
|
||||
}
|
||||
|
||||
val labels = mutableListOf(
|
||||
YuzuApplication.appContext.getString(R.string.post_processing_none)
|
||||
)
|
||||
val files = mutableListOf("")
|
||||
val techniques = mutableListOf("")
|
||||
|
||||
for (effect in usable) {
|
||||
for (technique in effect.techniques) {
|
||||
var label = effect.label
|
||||
if (effect.techniques.size > 1) {
|
||||
label = effect.label + " \u00b7 " + technique
|
||||
}
|
||||
labels.add(label)
|
||||
files.add(effect.file)
|
||||
techniques.add(technique)
|
||||
}
|
||||
}
|
||||
|
||||
addDivider(container)
|
||||
|
||||
val chain = NativePostProcessing.chain()
|
||||
for (index in 0..chain.size) {
|
||||
var selected = 0
|
||||
var effect: NativePostProcessing.Effect? = null
|
||||
|
||||
if (index < chain.size) {
|
||||
val entry = chain[index]
|
||||
effect = usable.firstOrNull { it.file == entry.file }
|
||||
for (i in files.indices) {
|
||||
if (files[i] == entry.file && techniques[i] == entry.technique) {
|
||||
selected = i
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var title = YuzuApplication.appContext.getString(R.string.post_processing_add)
|
||||
if (index < chain.size) {
|
||||
title = YuzuApplication.appContext.getString(R.string.post_processing_effect)
|
||||
}
|
||||
|
||||
addChoice(title, container, labels, selected) { picked ->
|
||||
applyEffectPick(index, picked, files, techniques, chain.size)
|
||||
onStructureChanged()
|
||||
}
|
||||
|
||||
if (effect != null) {
|
||||
for (uniform in effect.uniforms) {
|
||||
addUniformSliders(container, index, uniform)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun applyEffectPick(
|
||||
index: Int,
|
||||
picked: Int,
|
||||
files: List<String>,
|
||||
techniques: List<String>,
|
||||
chainSize: Int
|
||||
) {
|
||||
if (index >= chainSize) {
|
||||
if (picked > 0) {
|
||||
NativePostProcessing.append(files[picked], techniques[picked])
|
||||
NativePostProcessing.persist()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if (picked == 0) {
|
||||
NativePostProcessing.remove(index)
|
||||
NativePostProcessing.persist()
|
||||
return
|
||||
}
|
||||
|
||||
NativePostProcessing.replace(index, files[picked], techniques[picked])
|
||||
NativePostProcessing.persist()
|
||||
}
|
||||
|
||||
private fun addUniformSliders(
|
||||
container: ViewGroup,
|
||||
index: Int,
|
||||
uniform: NativePostProcessing.Uniform
|
||||
) {
|
||||
if (uniform.uiType == NativePostProcessing.UI_HIDDEN) {
|
||||
return
|
||||
}
|
||||
|
||||
for (component in 0 until uniform.components) {
|
||||
var title = uniform.label
|
||||
if (uniform.components > 1) {
|
||||
title = uniform.label + " [" + component + "]"
|
||||
}
|
||||
|
||||
var value = uniform.defaultAt(component)
|
||||
if (NativePostProcessing.hasValue(index, uniform.name)) {
|
||||
value = NativePostProcessing.getValue(index, uniform.name, component)
|
||||
}
|
||||
|
||||
val steps = uniform.steps
|
||||
val step = Math.round((value - uniform.min) / uniform.step)
|
||||
|
||||
addStepSlider(
|
||||
title,
|
||||
container,
|
||||
steps,
|
||||
step,
|
||||
{ position -> describeUniform(uniform, position) }
|
||||
) { position ->
|
||||
NativePostProcessing.setValue(
|
||||
index,
|
||||
uniform.name,
|
||||
component,
|
||||
uniform.min + position * uniform.step
|
||||
)
|
||||
NativePostProcessing.persist()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun describeUniform(
|
||||
uniform: NativePostProcessing.Uniform,
|
||||
position: Int
|
||||
): String {
|
||||
val value = uniform.min + position * uniform.step
|
||||
if (uniform.kind == NativePostProcessing.KIND_FLOAT) {
|
||||
return String.format("%.3f", value)
|
||||
}
|
||||
return Math.round(value).toString()
|
||||
}
|
||||
|
||||
fun addDivider(container: ViewGroup) {
|
||||
val inflater = LayoutInflater.from(emulationFragment.requireContext())
|
||||
val dividerView = inflater.inflate(R.layout.item_quick_settings_divider, container, false)
|
||||
|
||||
+6
-14
@@ -199,17 +199,6 @@ class SettingsFragmentPresenter(
|
||||
val usable = NativePostProcessing.catalog().filter { it.valid }
|
||||
|
||||
sl.apply {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = R.string.post_processing_reload,
|
||||
descriptionId = R.string.post_processing_reload_description,
|
||||
isRunnable = true
|
||||
) {
|
||||
NativePostProcessing.reload()
|
||||
settingsViewModel.setReloadListAndNotifyDataset(true)
|
||||
}
|
||||
)
|
||||
|
||||
if (usable.isEmpty()) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
@@ -227,9 +216,9 @@ class SettingsFragmentPresenter(
|
||||
for (effect in usable) {
|
||||
for (technique in effect.techniques) {
|
||||
if (effect.techniques.size == 1) {
|
||||
labels.add(effect.name)
|
||||
labels.add(effect.label)
|
||||
} else {
|
||||
labels.add(effect.name + " \u00b7 " + technique)
|
||||
labels.add(effect.label + " \u00b7 " + technique)
|
||||
}
|
||||
files.add(effect.file)
|
||||
techniques.add(technique)
|
||||
@@ -242,8 +231,10 @@ class SettingsFragmentPresenter(
|
||||
val effect = usable.firstOrNull { it.file == entry.file }
|
||||
|
||||
var header = entry.file
|
||||
var summary = ""
|
||||
if (effect != null) {
|
||||
header = effect.name
|
||||
header = effect.label
|
||||
summary = effect.description
|
||||
}
|
||||
add(HeaderSetting(titleString = header))
|
||||
|
||||
@@ -251,6 +242,7 @@ class SettingsFragmentPresenter(
|
||||
IntSingleChoiceSetting(
|
||||
buildSlotSelector(index, entry, files, techniques),
|
||||
titleId = R.string.post_processing_effect,
|
||||
descriptionString = summary,
|
||||
choices = labels.toTypedArray(),
|
||||
values = labels.indices.toList().toTypedArray()
|
||||
)
|
||||
|
||||
@@ -1194,6 +1194,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
R.array.rendererAntiAliasingNames,
|
||||
R.array.rendererAntiAliasingValues
|
||||
)
|
||||
|
||||
quickSettings.addPostProcessing(container) {
|
||||
addQuickSettings()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -47,7 +47,6 @@ object NativePostProcessing {
|
||||
NativeConfig.saveGlobalConfig()
|
||||
}
|
||||
|
||||
external fun reload()
|
||||
|
||||
external fun getShaderDirectory(): String
|
||||
|
||||
@@ -89,6 +88,8 @@ object NativePostProcessing {
|
||||
data class Effect(
|
||||
val file: String,
|
||||
val name: String,
|
||||
val label: String,
|
||||
val description: String,
|
||||
val error: String,
|
||||
val techniques: List<String>,
|
||||
val uniforms: List<Uniform>
|
||||
@@ -108,6 +109,8 @@ object NativePostProcessing {
|
||||
Effect(
|
||||
file = obj.optString("file"),
|
||||
name = obj.optString("name"),
|
||||
label = obj.optString("label"),
|
||||
description = obj.optString("description"),
|
||||
error = obj.optString("error"),
|
||||
techniques = obj.optJSONArray("techniques").toStringList(),
|
||||
uniforms = obj.optJSONArray("uniforms").toUniformList()
|
||||
|
||||
@@ -65,10 +65,14 @@ jstring Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_getCatalogJson(JNIEnv
|
||||
nlohmann::json out = nlohmann::json::array();
|
||||
|
||||
#ifdef HAS_RESHADE
|
||||
VideoCore::FxChain::Instance().DropUnknownEntries();
|
||||
|
||||
for (const auto& effect : VideoCore::GetFxCatalog()) {
|
||||
nlohmann::json entry;
|
||||
entry["file"] = effect.file;
|
||||
entry["name"] = effect.name;
|
||||
entry["label"] = effect.label;
|
||||
entry["description"] = effect.description;
|
||||
entry["error"] = effect.error;
|
||||
entry["techniques"] = effect.techniques;
|
||||
|
||||
@@ -199,13 +203,6 @@ void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_store(JNIEnv* env, jobje
|
||||
#endif
|
||||
}
|
||||
|
||||
void Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_reload(JNIEnv* env, jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
VideoCore::ReloadFxCatalog();
|
||||
VideoCore::FxChain::Instance().DropUnknownEntries();
|
||||
#endif
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_utils_NativePostProcessing_getShaderDirectory(JNIEnv* env,
|
||||
jobject obj) {
|
||||
#ifdef HAS_RESHADE
|
||||
|
||||
@@ -302,13 +302,12 @@
|
||||
<string name="post_processing_description">ReShade FX effects applied after rendering</string>
|
||||
<string name="post_processing_per_game_description">Configure the effect chain for this game</string>
|
||||
<string name="post_processing_effect">Effect</string>
|
||||
<string name="post_processing_none">None</string>
|
||||
<string name="post_processing_add">Add effect</string>
|
||||
<string name="post_processing_remove">Remove</string>
|
||||
<string name="post_processing_move_up">Move up</string>
|
||||
<string name="post_processing_move_down">Move down</string>
|
||||
<string name="post_processing_reset">Reset to defaults</string>
|
||||
<string name="post_processing_reload">Reload from disk</string>
|
||||
<string name="post_processing_reload_description">Rescan the shader folder for .fx files</string>
|
||||
<string name="post_processing_empty">No effects found. Place .fx files in this folder:</string>
|
||||
<string name="frame_gen">Frame generation</string>
|
||||
<string name="frame_gen_per_game_description">Configure frame generation for this game</string>
|
||||
|
||||
@@ -94,10 +94,7 @@ std::string SerializeFxChain(std::span<const FxChainEntry> entries) {
|
||||
if (!out.empty()) {
|
||||
out += ';';
|
||||
}
|
||||
out += entry.file;
|
||||
out += '|';
|
||||
out += entry.technique;
|
||||
out += '|';
|
||||
out += fmt::format("{}|{}|", entry.file, entry.technique);
|
||||
|
||||
bool first = true;
|
||||
for (const auto& [name, value] : entry.values) {
|
||||
|
||||
@@ -176,6 +176,15 @@ FxEffectDesc DescribeEffect(const std::filesystem::path& path, const std::filesy
|
||||
desc.techniques.push_back(technique.name);
|
||||
}
|
||||
|
||||
if (!compiled.module.techniques.empty()) {
|
||||
const auto& annotations = compiled.module.techniques.front().annotations;
|
||||
desc.label = AnnotationString(annotations, "ui_label");
|
||||
desc.description = AnnotationString(annotations, "ui_tooltip");
|
||||
}
|
||||
if (desc.label.empty()) {
|
||||
desc.label = desc.name;
|
||||
}
|
||||
|
||||
for (const auto& uniform : compiled.module.uniforms) {
|
||||
FxUniformDesc uniform_desc = DescribeUniform(uniform);
|
||||
if (uniform_desc.ui_type == FxUiType::Hidden) {
|
||||
|
||||
@@ -48,6 +48,8 @@ struct FxUniformDesc {
|
||||
struct FxEffectDesc {
|
||||
std::string file;
|
||||
std::string name;
|
||||
std::string label;
|
||||
std::string description;
|
||||
std::vector<std::string> techniques;
|
||||
std::vector<FxUniformDesc> uniforms;
|
||||
std::string error;
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#include <QCheckBox>
|
||||
#include <QComboBox>
|
||||
#include <QDesktopServices>
|
||||
#include <QDialogButtonBox>
|
||||
#include <QGridLayout>
|
||||
#include <QGroupBox>
|
||||
@@ -17,11 +16,8 @@
|
||||
#include <QScrollArea>
|
||||
#include <QSlider>
|
||||
#include <QToolButton>
|
||||
#include <QUrl>
|
||||
#include <QVBoxLayout>
|
||||
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/fs_util.h"
|
||||
#include "video_core/post_processing/fx_chain.h"
|
||||
#include "video_core/post_processing/fx_effect.h"
|
||||
#include "yuzu/configuration/configure_post_processing.h"
|
||||
@@ -53,7 +49,7 @@ QString FormatValue(const VideoCore::FxUniformDesc& uniform, float value) {
|
||||
}
|
||||
|
||||
QString SlotLabel(const VideoCore::FxEffectDesc& effect, const std::string& technique) {
|
||||
const QString name = QString::fromStdString(effect.name);
|
||||
const QString name = QString::fromStdString(effect.label);
|
||||
if (effect.techniques.size() == 1) {
|
||||
return name;
|
||||
}
|
||||
@@ -99,23 +95,6 @@ ConfigurePostProcessing::ConfigurePostProcessing(QWidget* parent) : QDialog(pare
|
||||
});
|
||||
actions->addWidget(add_button);
|
||||
|
||||
auto* reload_button = new QPushButton(tr("Reload From Disk"), this);
|
||||
connect(reload_button, &QPushButton::clicked, this, [this]() {
|
||||
VideoCore::ReloadFxCatalog();
|
||||
VideoCore::FxChain::Instance().DropUnknownEntries();
|
||||
ApplyStructuralChange();
|
||||
});
|
||||
actions->addWidget(reload_button);
|
||||
|
||||
auto* open_button = new QPushButton(tr("Open Folder"), this);
|
||||
connect(open_button, &QPushButton::clicked, this, []() {
|
||||
const auto path = VideoCore::GetFxRootDirectory();
|
||||
void(Common::FS::CreateDirs(path));
|
||||
QDesktopServices::openUrl(
|
||||
QUrl::fromLocalFile(QString::fromStdString(Common::FS::PathToUTF8String(path))));
|
||||
});
|
||||
actions->addWidget(open_button);
|
||||
|
||||
actions->addStretch();
|
||||
root->addLayout(actions);
|
||||
|
||||
@@ -147,6 +126,8 @@ void ConfigurePostProcessing::PopulateEffectCombo(QComboBox* combo,
|
||||
for (const auto& technique : effect.techniques) {
|
||||
const QString key = QString::fromStdString(effect.file + "|" + technique);
|
||||
combo->addItem(SlotLabel(effect, technique), key);
|
||||
combo->setItemData(combo->count() - 1, QString::fromStdString(effect.description),
|
||||
Qt::ToolTipRole);
|
||||
if (effect.file == entry.file && technique == entry.technique) {
|
||||
selected = combo->count() - 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user