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Adjustment on the design of UI + new shaders
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Vendored
+4
-1
@@ -78,7 +78,10 @@ float4 PS_Denoise(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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return float4(sum / total, 1.0);
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}
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technique Denoise
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technique Denoise <
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ui_label = "Denoise";
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ui_tooltip = "Edge preserving blur that clears dithering and compression noise. Ported from Anime4K.";
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>
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{
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pass
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{
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