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Adjustment on the design of UI + new shaders
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Vendored
+4
-1
@@ -61,7 +61,10 @@ float4 PS_FakeReflections(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_T
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return float4(saturate(color + reflection), 1.0);
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}
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technique FakeReflections
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technique FakeReflections <
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ui_label = "Fake Reflections";
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ui_tooltip = "Adds a wet looking reflection across the lower half of the screen.";
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>
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{
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pass
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{
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