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Adjustment on the design of UI + new shaders
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Vendored
+4
-1
@@ -61,7 +61,10 @@ float4 PS_Scanlines(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
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return float4(saturate(color * saturate(gate)), 1.0);
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}
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technique Scanlines
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technique Scanlines <
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ui_label = "Scanlines";
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ui_tooltip = "Horizontal scanlines of a CRT display.";
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>
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{
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pass
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{
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