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[android/fs] external content loader + nca/xci patches (#3596)
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN? Nice, i feel better now. This feat extends Maufeat's work on external content loading. It harmonically additions: "...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders." Permanent (not toggleable). External Content folders are supported equally. Also: -Reworked several routines for preserving single source of truth between android and other systems; -Fixed the annoying unknown format error for content files, by providing proper format detection. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
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@@ -33,6 +33,12 @@ void AndroidConfig::ReadAndroidValues() {
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if (global) {
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ReadAndroidUIValues();
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ReadUIValues();
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BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
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Settings::values.ext_content_from_game_dirs = ReadBooleanSetting(
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std::string("ext_content_from_game_dirs"),
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std::make_optional(
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Settings::values.ext_content_from_game_dirs.GetDefault()));
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EndGroup();
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ReadOverlayValues();
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}
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ReadDriverValues();
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