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[android/fs] external content loader + nca/xci patches (#3596)
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN? Nice, i feel better now. This feat extends Maufeat's work on external content loading. It harmonically additions: "...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders." Permanent (not toggleable). External Content folders are supported equally. Also: -Reworked several routines for preserving single source of truth between android and other systems; -Fixed the annoying unknown format error for content files, by providing proper format detection. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
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@@ -9,6 +9,7 @@
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#include <array>
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#include <functional>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include <ankerl/unordered_dense.h>
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@@ -262,6 +263,8 @@ public:
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VirtualFile file);
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void AddEntryWithVersion(TitleType title_type, ContentRecordType content_type, u64 title_id,
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u32 version, const std::string& version_string, VirtualFile file);
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bool AddEntriesFromContainer(VirtualFile file, bool only_content = false,
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std::optional<u64> base_program_id = std::nullopt);
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void ClearAllEntries();
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void Refresh() override;
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@@ -276,7 +279,6 @@ public:
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std::vector<ExternalUpdateEntry> ListUpdateVersions(u64 title_id) const;
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VirtualFile GetEntryForVersion(u64 title_id, ContentRecordType type, u32 version) const;
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bool HasMultipleVersions(u64 title_id, ContentRecordType type) const;
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private:
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std::map<std::tuple<TitleType, ContentRecordType, u64>, VirtualFile> entries;
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@@ -303,7 +305,6 @@ public:
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std::vector<ExternalUpdateEntry> ListUpdateVersions(u64 title_id) const;
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VirtualFile GetEntryForVersion(u64 title_id, ContentRecordType type, u32 version) const;
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bool HasMultipleVersions(u64 title_id, ContentRecordType type) const;
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private:
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void ScanDirectory(const VirtualDir& dir);
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