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[common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's `unordered_flat_*` classes. This uses std::hash since boost::hash is actually a lot slower. Also adds an abstraction layer in `Common` so future changes are quicker and easier. Other implementation details: - ankerl provided hash specializations for tuple and pair, so those were ported here - std::erase_if doesn't work on boost, so just used the ADL'd erase_if This should be about equal or superior performance as unordered_dense for everything except iteration. Signed-off-by: crueter <crueter@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326 Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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@@ -8,7 +8,7 @@
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#include <array>
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#include <span>
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#include <ankerl/unordered_dense.h>
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#include "common/container/unordered_map.h"
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#include "common/common_types.h"
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#include "video_core/buffer_cache/buffer_cache_base.h"
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@@ -242,7 +242,7 @@ private:
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u32 index_buffer_offset = 0;
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u64 device_access_memory;
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ankerl::unordered_dense::map<GPUVAddr, OGLTransformFeedback> tfb_objects;
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::Common::unordered_map<GPUVAddr, OGLTransformFeedback> tfb_objects;
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};
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struct BufferCacheParams {
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@@ -7,7 +7,7 @@
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#pragma once
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#include <filesystem>
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#include <ankerl/unordered_dense.h>
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#include "common/container/unordered_map.h"
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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@@ -81,8 +81,8 @@ private:
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GraphicsPipeline* current_pipeline{};
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ShaderContext::ShaderPools main_pools;
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ankerl::unordered_dense::map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
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ankerl::unordered_dense::map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
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::Common::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
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::Common::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
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Shader::Profile profile;
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Shader::HostTranslateInfo host_info;
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@@ -159,7 +159,7 @@ private:
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UtilShaders util_shaders;
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FormatConversionPass format_conversion_pass;
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std::array<ankerl::unordered_dense::map<GLenum, FormatProperties>, 3> format_properties;
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std::array<::Common::unordered_map<GLenum, FormatProperties>, 3> format_properties;
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bool has_broken_texture_view_formats = false;
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OGLTexture null_image_1d_array;
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