[common] Switch to boost::unordered_flat containers (#4326)

Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
crueter
2026-08-31 02:58:09 +02:00
parent 106a61c943
commit 7fda6dde73
118 changed files with 348 additions and 340 deletions
@@ -8,7 +8,7 @@
#include <array>
#include <span>
#include <ankerl/unordered_dense.h>
#include "common/container/unordered_map.h"
#include "common/common_types.h"
#include "video_core/buffer_cache/buffer_cache_base.h"
@@ -242,7 +242,7 @@ private:
u32 index_buffer_offset = 0;
u64 device_access_memory;
ankerl::unordered_dense::map<GPUVAddr, OGLTransformFeedback> tfb_objects;
::Common::unordered_map<GPUVAddr, OGLTransformFeedback> tfb_objects;
};
struct BufferCacheParams {
@@ -7,7 +7,7 @@
#pragma once
#include <filesystem>
#include <ankerl/unordered_dense.h>
#include "common/container/unordered_map.h"
#include "common/common_types.h"
#include "common/thread_worker.h"
@@ -81,8 +81,8 @@ private:
GraphicsPipeline* current_pipeline{};
ShaderContext::ShaderPools main_pools;
ankerl::unordered_dense::map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
ankerl::unordered_dense::map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
::Common::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
::Common::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
Shader::Profile profile;
Shader::HostTranslateInfo host_info;
@@ -159,7 +159,7 @@ private:
UtilShaders util_shaders;
FormatConversionPass format_conversion_pass;
std::array<ankerl::unordered_dense::map<GLenum, FormatProperties>, 3> format_properties;
std::array<::Common::unordered_map<GLenum, FormatProperties>, 3> format_properties;
bool has_broken_texture_view_formats = false;
OGLTexture null_image_1d_array;