GPU: Implemented a gpu macro interpreter.

The Ryujinx macro interpreter and envydis were used as reference.

Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
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Subv
2018-03-28 15:14:47 -05:00
parent 9d3baff255
commit 7fe4f9491e
5 changed files with 431 additions and 0 deletions
+2
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@@ -11,6 +11,8 @@ add_library(video_core STATIC
engines/maxwell_compute.h
gpu.cpp
gpu.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
rasterizer_interface.h