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[vulkan] 3rd Vulkan Global Maintenance (#4189)
Following the philosophy on the previous Vulkan maintenance PR's, this one is reviewing the video_core to resolve VUID's related to the missing handling/ safechecks (UBO's case on missing StorageBufferAccess 8/16 bits on QCOM drivers, resulting on bad compute pipeline compiled), wiring topology representative to EDS2 configuration (following #4117), refactored the sampled image access via new memeber function for type "typeless" which adds a handling on the integer mistmatch (uint to sint, float to uint) + fixing bugs on current texture sampling (int) including the depth/stencil path resolve, maintenance to previous changes on query cache (resolving bugs from #3853), reduced the amount of binding BindVertexBufferEXT2 when a new tick/ frame is presented (with this being a reason for performance reduction on games where vertex polutes the stage, like BOTW/TOTK where grass is draw with vertex); implemented color border swizzle and color write enable for future improvements on EDS3, added initial implementation on Synchronization2 starting a path to ensure an access to VK 1.3 features safely and other smaller fixes along the road. Special Thanks: -> Mr. Smolio Gidolard (@gidoly) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4189
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@@ -566,6 +566,7 @@ public:
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})};
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// TODO: Read this from TIC
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texture_descriptors[index].is_multisample |= desc.is_multisample;
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texture_descriptors[index].is_integer |= desc.is_integer;
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return index;
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}
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@@ -689,6 +690,21 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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program.info.image_descriptors,
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};
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const u32 sampled_dynamic_cap = DynamicSampledTextureCap(program.info, host_info, DynamicSampledTextureArrayCount(to_replace));
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bool has_last_is_integer{false};
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u32 last_cbuf_index{};
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u32 last_cbuf_offset{};
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bool last_is_integer{false};
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const auto is_texture_pixel_format_integer{[&](const ConstBufferAddr& cbuf_addr) {
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if (has_last_is_integer && last_cbuf_index == cbuf_addr.index &&
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last_cbuf_offset == cbuf_addr.offset) {
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return last_is_integer;
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}
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last_is_integer = IsTexturePixelFormatIntegerCached(env, cbuf_addr);
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last_cbuf_index = cbuf_addr.index;
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last_cbuf_offset = cbuf_addr.offset;
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has_last_is_integer = true;
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return last_is_integer;
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}};
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for (TextureInst& texture_inst : to_replace) {
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// TODO: Handle arrays
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IR::Inst* const inst{texture_inst.inst};
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@@ -753,7 +769,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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}
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const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
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const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
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const bool is_integer{IsTexturePixelFormatIntegerCached(env, cbuf)};
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const bool is_integer{is_texture_pixel_format_integer(cbuf)};
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if (flags.type == TextureType::Buffer) {
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index = descriptors.Add(ImageBufferDescriptor{
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.format = flags.image_format,
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@@ -795,10 +811,12 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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});
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} else {
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count = std::min(count, sampled_dynamic_cap);
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const bool is_integer{is_texture_pixel_format_integer(cbuf)};
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index = descriptors.Add(TextureDescriptor{
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.type = flags.type,
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.is_depth = flags.is_depth != 0,
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.is_multisample = is_multisample,
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.is_integer = is_integer,
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.has_secondary = cbuf.has_secondary,
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.cbuf_index = cbuf.index,
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.cbuf_offset = cbuf.offset,
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@@ -809,6 +827,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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.count = count,
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.size_shift = size_shift,
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});
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flags.is_integer.Assign(is_integer ? 1 : 0);
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}
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break;
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}
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