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[vulkan] 3rd Vulkan Global Maintenance (#4189)
Following the philosophy on the previous Vulkan maintenance PR's, this one is reviewing the video_core to resolve VUID's related to the missing handling/ safechecks (UBO's case on missing StorageBufferAccess 8/16 bits on QCOM drivers, resulting on bad compute pipeline compiled), wiring topology representative to EDS2 configuration (following #4117), refactored the sampled image access via new memeber function for type "typeless" which adds a handling on the integer mistmatch (uint to sint, float to uint) + fixing bugs on current texture sampling (int) including the depth/stencil path resolve, maintenance to previous changes on query cache (resolving bugs from #3853), reduced the amount of binding BindVertexBufferEXT2 when a new tick/ frame is presented (with this being a reason for performance reduction on games where vertex polutes the stage, like BOTW/TOTK where grass is draw with vertex); implemented color border swizzle and color write enable for future improvements on EDS3, added initial implementation on Synchronization2 starting a path to ensure an access to VK 1.3 features safely and other smaller fixes along the road. Special Thanks: -> Mr. Smolio Gidolard (@gidoly) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4189
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@@ -344,6 +344,10 @@ bool IsPixelFormatETC2(PixelFormat format) {
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case PixelFormat::ETC2_RGB_SRGB:
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case PixelFormat::ETC2_RGBA_SRGB:
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case PixelFormat::ETC2_RGB_PTA_SRGB:
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case PixelFormat::EAC_R11_UNORM:
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case PixelFormat::EAC_R11_SNORM:
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case PixelFormat::EAC_R11G11_UNORM:
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case PixelFormat::EAC_R11G11_SNORM:
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return true;
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default:
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return false;
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